Сервис поиска работы №1 в Украине
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Game Designer
- Город проживания:
- Кривой Рог
- Готов работать:
- Удаленно
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Michael Zhuikov Profile
I am a Game Designer and Unity Developer with a strong focus on systems
design, game economy, and feature tuning. I specialize in prototyping and
implementing data-driven game mechanics directly in-engine. I am
currently developing a complex, systems-heavy project, translating design
concepts into functional gameplay and balancing core loops. Completed
systems and mechanics are showcased through short gameplay videos on
my LinkedIn.
Education
Personal details Bachelor in Software Engineering Sep 2022 - Present
Kharkiv National University of Radio Electronics, Kharkiv
Michael Zhuikov
Employment
[открыть контакты ](см. выше в блоке «контактная информация»)
Game Designer / Unity Developer Sep 2023 - Present
[открыть контакты ](см. выше в блоке «контактная информация»)
Self-Taught
Krivoy Rog Core Loop Prototyping & Implementation: independently designed
and prototyped complex core mechanics in Unity using C#. Translated
Ukrainian theoretical design concepts and math models into functional, testable
gameplay loops.
[открыть контакты ](см. выше в блоке «контактная информация») Balance Architecture & Systems Design: developed data-driven
zhuikov-91bb96288 systems (utilizing Scriptable Objects and custom inspectors) for rapid
iteration of feature balance, in-game economy, and progression. Created a
@vancrite flexible environment where design adjustments and config tuning can be
made directly in Unity without rewriting code logic.
UI/UX Design & Player Feedback: created and integrated clear,
Skills scalable game interfaces tailored for systems-heavy mechanics. Optimized
the readability of resource management, player states, and overall game
feedback.
Unity
Feature Polishing & Game Feel: iteratively polished controls, AI
C# behaviors, and mechanics. Synchronized visual and audio feedback to
ensure a smooth and responsive player experience, pushing features toward
GDD
production quality.
Trello Full-Cycle Feature Development: drove features through all stages —
GitHub
from initial concept and GDD documentation to Unity integration,
balancing, and playtesting. Maintained up-to-date design documentation
Game Design throughout the process.
Project Showcase: a visual demonstration of the gameplay and key
systems is available on my LinkedIn profile as a series of short videos and
Languages screenshots.
English Analytical Skills
Russian
Ukrainian Comprehensive Systems Approach: deconstruct complex multiplayer
games into fundamental elements: in-game economy, mathematical
models, core loops, resource management, and progression curves.
Cross-Genre & Multiplayer Analytics: analyze systemic connections
across Action, Survival, and Shooter titles. Evaluate how granular changes
in balance, probability (drop rates/gacha), and level design impact player
retention and overall game dynamics.
Critical Mechanics & UX Audit: conduct reasoned identification of
design flaws, logical gaps in game balance, and overloaded UI flows.
Provide evidence-based, structured solutions for feature tuning and system
optimization.
Game Feel & Quality Standards: evaluate overall product quality with
a focus on instant input responsiveness, clean visual language, and precise
pacing to ensure features meet production-quality standards.
Onboarding & Pacing Audit: analyze tutorials, learning curves, and
progression flow. Identify bottlenecks where complex mechanics might
overwhelm players, proposing solutions for optimal feature introduction
and player retention
I am a Game Designer and Unity Developer with a strong focus on systems
design, game economy, and feature tuning. I specialize in prototyping and
implementing data-driven game mechanics directly in-engine. I am
currently developing a complex, systems-heavy project, translating design
concepts into functional gameplay and balancing core loops. Completed
systems and mechanics are showcased through short gameplay videos on
my LinkedIn.
Education
Personal details Bachelor in Software Engineering Sep 2022 - Present
Kharkiv National University of Radio Electronics, Kharkiv
Michael Zhuikov
Employment
[
Game Designer / Unity Developer Sep 2023 - Present
[
Self-Taught
Krivoy Rog Core Loop Prototyping & Implementation: independently designed
and prototyped complex core mechanics in Unity using C#. Translated
Ukrainian theoretical design concepts and math models into functional, testable
gameplay loops.
[
zhuikov-91bb96288 systems (utilizing Scriptable Objects and custom inspectors) for rapid
iteration of feature balance, in-game economy, and progression. Created a
@vancrite flexible environment where design adjustments and config tuning can be
made directly in Unity without rewriting code logic.
UI/UX Design & Player Feedback: created and integrated clear,
Skills scalable game interfaces tailored for systems-heavy mechanics. Optimized
the readability of resource management, player states, and overall game
feedback.
Unity
Feature Polishing & Game Feel: iteratively polished controls, AI
C# behaviors, and mechanics. Synchronized visual and audio feedback to
ensure a smooth and responsive player experience, pushing features toward
GDD
production quality.
Trello Full-Cycle Feature Development: drove features through all stages —
GitHub
from initial concept and GDD documentation to Unity integration,
balancing, and playtesting. Maintained up-to-date design documentation
Game Design throughout the process.
Project Showcase: a visual demonstration of the gameplay and key
systems is available on my LinkedIn profile as a series of short videos and
Languages screenshots.
English Analytical Skills
Russian
Ukrainian Comprehensive Systems Approach: deconstruct complex multiplayer
games into fundamental elements: in-game economy, mathematical
models, core loops, resource management, and progression curves.
Cross-Genre & Multiplayer Analytics: analyze systemic connections
across Action, Survival, and Shooter titles. Evaluate how granular changes
in balance, probability (drop rates/gacha), and level design impact player
retention and overall game dynamics.
Critical Mechanics & UX Audit: conduct reasoned identification of
design flaws, logical gaps in game balance, and overloaded UI flows.
Provide evidence-based, structured solutions for feature tuning and system
optimization.
Game Feel & Quality Standards: evaluate overall product quality with
a focus on instant input responsiveness, clean visual language, and precise
pacing to ensure features meet production-quality standards.
Onboarding & Pacing Audit: analyze tutorials, learning curves, and
progression flow. Identify bottlenecks where complex mechanics might
overwhelm players, proposing solutions for optimal feature introduction
and player retention
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