Maxim
3D-дизайнер
Контактная информация
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Получить контакты этого кандидата можно на странице https://www.work.ua/resumes/15434119/
Опыт работы
3D Artist Generalist
с 05.2023 по 06.2025
(2 года 2 месяца)
Clandai Ecosystem, Дистанційно (IT)
Developed high-quality 3D and voxel assets
(characters, game locations) for a Web3
metaverse in styles from realism to low-poly and
voxel art.
Created complex rigs and animations for smooth,
realistic character movements.
Optimized models up to 50K tris for Unreal
Engine 5, balancing detail and performance
(average 10K tris per character). Implemented
LOD systems and optimization methods that
improved visual quality, sped up asset loading by
20%, and increased project stability.
Set up PBR materials using Substance Painter to
enhance resource efficiency.
Managed full production cycle from concept to
final release, ensuring deadlines and quality
standards
3D / Voxel Artist Middle
с 12.2021 по 11.2023
(2 года)
GATS, Київ (IT)
Created over 150 high-quality voxel assets (characters,
props, environments) and game locations for The
Sandbox metaverse, including collaborations with
leading NFT brands such as CyberKongz, KaijuKingz,
and others.
Developed a unique technique for crafting highly
detailed voxel faces.
Ensured optimal performance by maintaining models
with up to ≤ 5,000 triangles each.
Streamlined the production pipeline, significantly
reducing asset creation and review time.
Образование
Національний торговельно-економічний університет
Бакалавр з товарознавства та підприємництва в торгівлі, Київ
Высшее, с 2011 по 2015 (4 года)
Знания и навыки
- Blender
- Adobe Photoshop
- Adobe Illustrator
- Текстурування
- Моделювання
- 3D-моделювання
- Візуалізація
- Adobe Substance 3D Painter
- Unreal Engine
- UVLayout
- Rigging
- Low-poly моделювання
- Hard surface моделювання
- UI-дизайн
Знание языков
- Украинский — свободно
- Английский — средний
Дополнительная информация
my Arstation: https://www.artstation.com/maximbondar93
my Telegam: https://t.me/Maxim_Yongs
Hello 👋
My name is Maksym. I am creative and detail-oriented
3D/Voxel Artist with over 4 years of experience in the
gaming industry. Deeply knowledgeable in all stages of
game asset creation from conceptual modeling to
advanced PBR texturing and optimization for Unreal
Engine and Unity.
Experienced in working with game assets for
metaverses and Web3 projects, managing the full
production cycle from concept to optimization for
Unreal Engine and Unity. Created over 250 assets
successfully integrated into real projects.
Effectively collaborate with international and crossfunctional teams, making key contributions to achieving
project goals and solving creative and technical
challenges to deliver high-quality, optimized content.
Passionate about tackling complex technical and
creative tasks, aiming to produce visually impressive
and technically flawless content. Seeking a role where I
can apply my skills to realize ambitious projects.
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