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Unity 3D-програміст
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Unity Game Developer
WORK EXPERIENCE Total experience: 2 years
Mankrik 2024 – 2025
GALACTICORE: Space Action Idle
Optimized drilling and mass mechanics by shifting real-time computations to preprocessed data, reducing
performance spikes and improving stability by 35%.
Created upgrade trees that allowed players to make meaningful strategic choices, leading to higher
replayability and 20% more user engagement.
Developed a user-friendly configuration interface for game designers to adjust progression parameters (drill
power, fuel consumption, mass physics), streamlining balancing workflows.
President Punch: Fighting Game
Built the core fighting mechanics, including unique meta abilities, signature attacks, and combo systems for
each character.
Implemented a card-based progression system where players unlock upgrades through collectible cards,
increasing average playtime by 20%.
Easygoing 2023 – 2024
Slime Survivor: Idle RPG Games
Developed a large arsenal of weapons that could be combined to trigger unique elemental combos,
expanding gameplay depth and variety.
Integrated VFX, UI, and sound into gameplay loops.
Personal Projects 2022 (6 months)
Penguin Run — Built a modular character shop system for seamless integration of new characters.
Implemented dynamic difficulty scaling with probability-based tile generation. Optimized rendering
(shadow baking, LOD, static batching, occlusion culling), boosting performance by 60%.
Scrap Engineer — a sandbox-style demo inspired by Scrap Mechanic. Developed a sandbox building system
that allows players to spawn and connect blocks into compound structures with unified physical behavior.
Integrated support for simulating suspension forces, bearing rotation, and damping effects.
SKILLS
C#: OOP, SOLID, LINQ, Strategy, Factory, State, Unit tests, Observer, DI Container
UNITY: Zenject, DOTween, Animator, JSON and PlayerPrefs, SpriteAtlas, Object pool, Profiler
TOOLS: Version Control, Git, GitHub, Trello, Jira, Photoshop, Illustrator
EDUCATION LANGUAGES
Vinnytsia Vocational Technical College Vinnytsia, Ukraine Ukranian Native (C2)
Associate Degree, Computer Engineering Graduated: 2025 English Intermediate (B1)
Relevant Courses & Self-Learning:
Unity Learn — Official Unity Courses on Game CONTACT
Development, Physics, and UI/UX (2022) Phones: [
C# Language — studied official C# documentation and LinkedIn: Bohdan Hohol
language features (2021) Github: Github.com/rekonver
Grokking Algorithms: studied core algorithms and data Email: [
structures (2021) Location: Wieluń Poland
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