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Програміст Unity
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UNITY DEVELOPER
CONTACT SUMMARY
[
product-based company. Experienced in Agile (Scrum/Kanban) teams of
Kyiv, Ukraine
various sizes (5–10 people), developing high-quality and scalable games
Telegram for mobile and PC platforms. Skilled in accurate task estimation,
LinkedIn technology selection, and balancing development speed with code
quality. Successfully developed games in action and simulator genres.
SKILLS
C#, C++
WORK EXPERIENCE
Unity 3D, Unity 2D
VFX, Shader Graph Dev Hub Games, (product company)
Unity Developer
Unity Ads, Firebase May 2024 - Jul 2025 (1y. 3m.)
Animator, DOTween
Implemented an optimized object pooling and culling system for
Profiler, Unit testing
enemy and pickup spawning, reducing frame drops by over 40%
Zenject, NavMesh, TextMesh Pro, during high-density combat scenes and ensuring stable
Unity UI performance even with hundreds of entities on screen.
Developed a flexible modular weapon upgrade system, allowing
EDUCATION each hero’s abilities and meme-inspired weapons to combine
dynamically, which significantly increased replayability and build
Sep 2022 - Jun 2026 diversity.
Bachelor Degree in Computer Science Integrated adaptive difficulty scaling, which adjusts enemy spawn
rate and strength based on player performance, balancing
National Technical University of challenge and engagement throughout long survival runs.
Ukraine “Igor Sikorsky Kyiv Improved overall game performance by using Unity Profiler to
Polytechnic Institute” identify and eliminate a major optimization problem, reducing
garbage collection (GC) impact from approximately 20–25% of
LANGUAGES frame time down to about 3%, ensuring much smoother gameplay.
Reduced application crash rates on low-end devices by around
English: Upper intermediate 15% through identifying and fixing critical memory management
Ukrainian: Native issues detected with Firebase Crashlytics, thus improving stability
and user retention.
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