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Unity 3D-програміст
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CORE SKILLS & ABILITIES
Experience:
Senior Unity Developer with 8+ years of commercial experience
XR/Mobile game development with multiple published games
Architecture & Design:
MVC, MVP, MVVM, ECS (DOTS)
SOLID, OOP, Design Patterns
Performance & Advanced C#:
LINQ, Async/await, multithreading, UniTask
Unity Job System & Burst Compiler
PROFILE
HLSL, Shader Graph, URP/HDRP
Unity Profiler, Unity Profile Analyzer, Unity Memory Profiler
Hi,
I am an open-minded and creative Unity Ecosystem:
person passionate about programming. I AssetBundles, Addressables, DOTween, Odin Inspector, Zenject
am a quick learner possessing strong Multiplayer (Photon), Ads (Unity Ads, AdMob), Firebase, Analytics, REST
problem-solving skills and searching for APIs
solutions for non-trivial tasks abilities. OpenXR, Meta, NRSDK, PolySpatial, AR Foundation, ARKit
Unity Test Framework, NUnit, NSubstitute
Age: 28
DevOps & Project Management:
Location: Lviv, Ukraine
GitHub, GitLab, Bitbucket, Plastic SCM
English level: Upper Intermediate
Python, Bash, PowerShell, Docker, .NET Framework
CI/CD pipelines: Unity Cloud Build, Jenkins, GitHub Actions
Agile/Scrum
CONTACT
PROFESSIONAL EXPERIENCE
[
Team Lead/Senior Unity Developer June 2022 - Present (2 years 8 months)
[
forwARdgame
Telegram: @choicealreadymade Developed XR applications for Meta Quest 2/3/Pro, Apple Vision Pro, and
XReal
HOBBIES Implemented client-server networking with a Photon
Working with the Rokoko SDK
Programming Optimized XR performance
Travelling Code review
Reading Constant contact with the CTO
Training
Senior Unity Developer March 2022 - June 2022 (4 months)
Elementies
Developed core gameplay mechanics, including a turn-based battle
system, elemental combat calculations, and character stat management
Implemented client-server networking with a custom dedicated C# server
(ECS) for real-time battle mechanics and reliable state synchronization
Deploying on AWS
Unity Team Lead December 2020 - February 2022 (1 year 3 months)
Reborn
Managed a 5-person development team through the complete Agile
development cycle, collaborating with the Art Lead to deliver sprints
consistently on schedule
Architected and implemented a сore gameplay, Solana wallet
connection, custom Unity Editor tools for artists, game economy system
with NFT integration, item trading, and player marketplace, etc
Performance optimization
Collaborated with blockchain smart-contract developers
Established CI/CD pipeline using GitHub Actions, automating builds
Constant contact with PO/CTO
Senior Unity Developer July 2019 - November 2020 (1 year 5 months)
Social Infinite
Collaborated with an 8-member development team on feature
development and technical planning
Implemented core gameplay mechanics, including a reward system,
particle effects, UI, and game logic, supporting 200K+ player downloads
Mentored junior developers
Conducted code reviews in every sprint, ensuring code quality and best
practices
Junior/Middle Unity Developer January 2017 - May 2019 (2 years 4 months)
YUQIO
Development of mobile applications
Performance optimization
Developed Air Hockey AR game showcasing ARKit capabilities, featured
on Apple's official website as an exemplary implementation
Built and launched 2+ mobile games from concept to release on App
Store and Google Play Store
Constant contact with PO (demo, daily, discussion about project)
Full Stack Web Developer August 2016 - January 2017 (6 months)
Utelecom
Development of web applications (Backend + Frontend)
Coverage of all written functionality with tests
Constant contact with PO
Communication with the developers
OWN PROJECTS
SwiperBall - a 3D arcade/platformer mobile game, and contained
interstitial ads (AdMob). No longer supported. Previously available on the
Google Play Store with 500+ downloads through Google Ads promotion.
Nova - Telegram Management Service
Created and developed NOVA, a comprehensive service for Telegram
channels, groups, and bots management. Managed a database of over 20
million unique Telegram users. This project became one of the largest
Telegram bots in Ukraine, demonstrating exceptional scalability and user
engagement.
Visit NOVA | Telegram: @nova_official_bot
Spark Boxing - a realistic VR boxing simulator, focused on the Meta Quest
store. At this stage, it has been in development for 11 months.
MVP includes:
Engaging Training: Diverse boxing equipment and challenges
Reward System: Integrated progression for user retention
Dynamic Character Control: Features Animation Rigging control and
procedurally guided walking
And many other features
SOFT SKILLS
I am a very sociable person, and I find it easy to work in a group. I also take
leadership to ensure efficient collaboration and project success. It is easy to
work under time pressure for me as well.
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