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Slava
Unity Game Developer
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Phone 📞 Telegram Vyacheslav Mora
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Unity Game Developer
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SUMMARY
LinkedIn Git Passionate self-taught Unity Developer with 1.5 years of experience focusing on scalable
architecture and game mechanics. I am looking for a stable company with a friendly,
Profile Profile
collaborative environment. I value clean code, teamwork, and a healthy work-life balance,
and I am eager to contribute to high-quality projects while growing alongside a
Education professional team.
2022 - 2026 Bachelor Degree KEY PROJECTS
NUFT (Computer Science)
Sushi Idle Bar – Restaurant ManagementStack: Unity 2022.3, Zenject, UniTask, DOTween,
Skills
Odin A complex idle strategy game with a focus on architecture.
Designed a scalable MVC/MVVM architecture.
C# & .NET :
Created an autonomous AI workflow using NavMeshAgent and UniTask.
OOP, SOLID, Async/Await, Coroutines,
Generics, Delegates, Events.
Developed an event-driven economy system with passive income and
Unity Engine: data-driven progression (4 upgrade types).
ScriptableObjects, Physics, Utilized Object Pooling and spatial point systems for optimization.
NavMesh AI, UI (Canvas)
Mobile/ PC Development
Tools & Libraries: Ballon POP – Casual GameStack: Unity 2022.3, C#, DOTween Polished casual game
Git, UniTask, developed for a technical assessment.
DOTween, Zenject, Developed a progression system with star ratings, economy,
Odin Inspector, Rider. and PlayerPrefs persistence.
Architecture: Developed a progression system with star ratings, economy,
MVC, MVP, MVVM, DI. and PlayerPrefs persistence.
Singleton , Command ,
State Machine, Event Bus, Created an abstract base architecture managing 12
Object Pooling. different screen types.
Genre Expertise
Mobile Games 3D Platformer Mobile – Stack: Unity 2022.3, C#, Mobile Input A mobile platformer
focusing on controls and physics.
Idle & Tycoon
Platformers (2D/3D) Implemented a dual-touch control system (split-screen
joystick & camera).
Roguelikes
Tower Defense Created a Physics-based character controller with raycast
Card Battlers ground detection.
Language Developed a dual-camera system (FPS/TPS) with wall
penetration detection.
English - B1
Built an Event-driven architecture for checkpoint queues
Ukranian - C2
and moving platforms.
Russian - C2
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