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Олександр
Програміст C++/C#/Unity3D
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C++/C# Developer | Automotive, Navigation & Trading Systems, Game development | Remote, Hourly
Time zone location: Europe (UTC+2)
English: Upper-Intermediate
Availability: Remote • Hourly • Flexible schedule
PROFESSIONAL SUMMARY:
•C++ / C# developer with 14+ years of commercial experience delivering performance‑critical software across automotive infotainment & digital cockpits, navigation systems, Chromium‑based browsers, and real‑time market data / exchange‑traded derivatives.
• Track record with enterprise customers such as Daimler, HERE, Visteon and LSEG (London Stock Exchange Group).
• Comfortable owning features end‑to‑end: requirements, architecture, implementation, performance tuning, testing, and CI/CD integration.
• Seeking remote hourly/part‑time engagements with flexible hours; clear communication and thorough technical documentation.
CORE SKILLS:
• Languages: C, C++, STL, C#, Python, SQL, Bash/Shell
• Tech & Tools: Linux, Windows, Docker, CMake, Git, Jenkins, Chromium, Yocto, AWS EC2, Vector CANoe, Jira/Confluence, Unity, Cocos2d, Android, iOS, Xcode
• Domains: Automotive (IVI, digital cockpit, instrument clusters, navigation), Real‑time market data & exchange‑traded derivatives, Cross‑platform game development
• Practices: OOP/OOD, Unit testing, Agile/Scrum, CI/CD, Performance optimization, Networking & protocols, Automotive SPICE
WHAT I CAN HELP YOU WITH:
• C++ development for automotive, embedded, navigation or trading systems
• Custom modules and integrations for Chromium‑based browsers
• Optimization and refactoring of legacy C++/C# codebases; performance profiling
• Unity/C# or Cocos2d\C++ or other engine, game logic, tooling, and gameplay systems
• Linux‑based services with Docker and basic cloud setup (AWS EC2)
SELECTED EXPERIENCE:
Automotive / Navigation (Daimler, HERE, Visteon)
• C++ on Linux/Yocto for IVI, digital cockpit and navigation; map rendering, UI logic, integration with vehicle networks (CAN).
• Tooling with Vector CANoe; collaboration with distributed OEM teams; Agile/Scrum; CI/CD via Gitlab, Jenkins.
Chromium‑based Browser Solutions (OEMs)
• Integration and customization on top of the Chromium engine for in‑vehicle platforms and OEM requirements.
• Feature development, sandboxing, build pipelines, Gitlab, Jenkins, Docker, Yocto, stability/performance improvements.
Financial Markets / LSEG Elektron
• Low‑latency components for real‑time market data and exchange‑traded derivatives.
• C++, networking, AWS EC2, Docker, Jenkins; reliability and throughput improvements.
Game Development (Unity/C#, Cocos2d/C++)
• Cross‑platform mobile titles; gameplay systems, performance tuning, third‑party integrations.
• Team collaboration, code reviews, build/release processes.
ENGAGEMENT MODEL:
• Remote, hourly contracts; part‑time or project‑based.
• Flexible schedule.
• Familiar with Scrum/Agile, Kanban, and Waterfall models; adaptable to client processes and ceremonies.
• Clear, proactive communication; English documentation; time tracking if required (Upwork tracker or similar).
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