Денис
C++ developer (Unreal Engine)
- Возраст:
- 20 лет
- Город проживания:
- Киев
- Готов работать:
- Удаленно
Контактная информация
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I am an Unreal Engine Developer with one year of commercial experience and
nearly three years in overall game development. Throughout this time, I have
completed several personal projects that allowed me to strengthen my Unreal
Engine skills and explore new technologies. I participated in a commercial project
where I contributed to gameplay systems and technical implementation. I excel at
implementing new mechanics, writing clean and maintainable code, optimizing
systems for performance, and applying principles of OOP, SOLID, and algorithmic
problem-solving.
Personal details Education
Denys Petrov Software engineering Sep 2022 - Jan 2026
Vilniaus University
[
Secondary Sep 2011 - Jun 2022
+370503812348 Lyceum No. 142, Kyiv, Kyiv
Physics and Mathematics Lyceum
Vilnius
[
Employment
336720254
Unreal Engine Developer Jan 2025 - Present
5CentovLLP, store.steampowered.com/curator/45073136
Skills
Developed a wrapper for ATBTT plugin and integrated it with GAS.
Created new abilities and effects, maintained and debugged existing ones.
C++
Made and implemented a modular UI architecture for player UI (abilities,
Blueprints stats, enemy list, ability cost, ability cooldown) using UnrealMvvm and
CommonUI
UnrealEngine (Behavior Trees, Designed and built a floor switching system
Common UI, Gameplay Ability Developed a destruction system for objects and walls, collaborated with
System, Animation Blueprint, artists and game designers to create realistic destructions.
UnrealMvvm, Enhanced Input, Used mathematics to calculate trajectories for projectiles, abilities, bullets, ect.
SubSystems) Debugged ATBTT plugin AI logic and was rebuilding it using Behavior Trees.
Worked on UI in Tactical Mode which included creating transfer paths
Git between missions for units, developing a hospital for healing damaged units.
Debugged gameplay systems and fixed critical issues affecting stability and
Perforce
performance.
SVN o GAS
o UnrealMvvm
Rider o CommonUI
o Perforce
Visual Studio
o Bugfix
Debugging o Math
Optimization Unreal Engine Developer Nov 2024 - May 2025
Projects Void Scroched (Roguelike Shooter)
Code Refactoring
Developed an Inventory System, including item creation, interaction
Trello mechanics, item storage, inventory UI, and effect application via items.
Created a Health Component to manage health, damage, and related
Taiga
Jira
mechanics.
OOP Designed and implemented an Enemy Spawn System for dynamic AI
generation.
SOLID Worked on animations, including AnimGraph, custom Anim Instances for
event-driven animations, and Anim Montages.
Algorithms and data structures
Built various enemy AIs using Behavior Trees to make gameplay more
Agile interesting.
Investigated and understood the GAS architecture to integrate it effectively
Scrum into the project.
Developed abilities, effects, and cues using the GAS.
Kanban Implemented various UI elements for seamless user interaction.
Designed and created levels.
Debugging complex systems
o GAS
Edge-case handling o Behavior Tree
o Git
Performance optimization o Trello
Languages Participant of Mentorship Program Feb 2024 - Jan 2025
Mentorship Program with Team Lead of "Pixagon Games"
Ukrainian
Participated in a mentorship program led by the team lead.
English Worked on gameplay features and optimization under professional guidance.
Enhanced skills in C++, Blueprints, debugging, and clean code practices.
Hobbies
Courses
reading books
gym Data structures and Algorithms Oct 2025
Udemy Course Completion Certificate | Udemy
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