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Богдан

Unity developer

Город: Удаленно
Город:
Удаленно

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PROFILE
Highly motivated and passionate Game Development graduate with 5 years of
experience honing skills in game programming. Specialized in Unity and C#,
with a strong focus on multiplayer game development. Skilled in multiple
programming languages including C#, Go, Lua and Zig. Contribute to open
source projects. Regularly engage in game development networking events to
stay connected with the industry and expand professional knowledge.

BOHDAN
EXPERIENCE
DEREVIANKO
Open Source - Cubyz FEB 2025 – NOW
CONTACT Contributor | Minecraft-like game, Custom engine (Zig)
Implemented gameplay and engine features, including coyote time,
[открыть контакты](см. выше в блоке «контактная информация»)
held-item rendering, and a particle system.
bohdanderevianko4.gmail.com Fixed gameplay and rendering bugs, improved performance.
Collaborated with contributors trough code reviews and sending
Barcelona, Spain
feedback.
GitHub
Game project - Puzzle Game JUL 2025 – JUL 2025
LinkedIn
Gamejam Project | Godot Speedrun Puzzle Game
Implemented core gameplay features such as: Abilities, Card pickups,
Player physics, Level and chapter system.
EDUCATION
Collaborated with a team of 4 people spreading different tasks and
features.
2021 - 2024
Created responsive special effects, vibrant stylized visuals using
GOITEENS shaders.
Game Development
Soft Skills Game project - Crystal Soldiers APR 2024 – JUN 2024
Personal Project | Unity Multiplayer FPS Football Shooter
2021 - 2024
KYIV INTERNATIONAL Designed entire gameplay and architecture for a hybrid FPS shooter-
UNIVERSITY football multiplayer game using Netcode for GameObjects.
Implemented mechanics such as Weapons, Weapon recoil, Ball,
Associates degree in IT
Goals, Match Rounds and Weapon Selection.
Used Unity Relay and Authentication for a smooth playing experience.

TECH SKILLS
Game project - Crystal Warriors DEC 2022 – MAY 2023
C#, Lua, Zig, Go Lead Developer | Unity Multiplayer FPS Shooter
Unity Engine
Led a 4-person development team in building a real-time multiplayer
UI
FPS in Unity, resulting in a working prototype with stable netcode
Mirror, NGO, Purrnet
delivered within 6-months.
Input System
Designed and implemented core FPS mechanics including Shooting,
DOTS
Mining, Ore delivery and Weapon systems using Mirror.
Rider, Visual Studio, VSCode
Implemented other various features such as Leaderboard, Spectator
Git
Mode and Minimap.

LANGUAGES REFERENCE
English (Fluent) Kyrylo Sviderskyi
Ukrainian (Native)
GoITeens / Lead Game Developer
Spanish (Basics)
Phone: [открыть контакты](см. выше в блоке «контактная информация»)
Russian (Native)
Email : [открыть контакты](см. выше в блоке «контактная информация»)

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