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Yurii
3D-дизайнер
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Bucharest, Romania [
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https://www.artstation.com/yuriyyesipov
SUMMARY
3D Artist with over 5 years of professional experience specializing in hard-surface assets, props, and
environments. Strong understanding of the full 3D production pipeline, including modeling, UVs, texturing,
rendering, lighting, optimization, and integration for web applications, games, and 3D printing. Proven ability to
optimize assets efficiently, achieving up to a 10× reduction in model size without visual quality loss, applied
across more than 10 commercial projects. Experienced in working with international clients and production-
level quality standards.
WORK EXPERIENCE
3D Artist Hard surfaces, Props, Environments 06.2023 - Present
UPWORK - The largest international online platform connecting freelancers and companies from around the
world for remote project work.
Work directly with international clients from Europe and the United States on commercial 3D projects.
Create hard-surface assets, props, and environments for AAA games, product visualization, and
marketing content.
Model industrial and technological objects based on technical drawings, blueprints, and sketches.
Deliver optimized assets suitable for real-time engines, web platforms, and 3D printing.
3D Artist Hard surfaces, Props 05.2021 - 04.2023
Unilimes group - An international outsourcing digital creative agency specializing in immersive VR/AR
experiences and 3D animation.
Contributed to the development of a virtual environment for the Amazon Sphere Hub project.
Led a six-month production cycle to create a virtual presentation of Digi-Key’s electronics
manufacturing facility.
Produced 50+ production-ready 3D assets for Synnex as part of a long-term annual project.
Designed and implemented an asset optimization workflow that reduced exported model size by up to
10× without compromising visual quality.
3D Artist Hard surfaces, Props 04.2019 – 05.2021
Freelancehunt -a large online freelance marketplace that connects clients and professionals from various
fields
Built initial commercial experience by working directly with clients on freelance contracts.
Created and optimized 3D assets for games, applications, and web platforms.
Performed UV mapping, texturing, rendering, and basic lighting setup.
Modeled props and environments for both real-time and offline use.
SKILLS
3D Modeling: 3ds Max, Autodesk Maya, Blender, Fusion 360, ZBrush, Mudbox, Marvelous Designer
Texturing & Materials: Substance Painter, Substance Designer, Adobe Photoshop ; UV & Optimization:
RizomUV, UV Layout ; Rendering & Presentation:Marmoset Toolbag, Cycles, Eevee, Vray, Corona ; Engines
& Environment Tools: Unreal Engine, World Machine, three.js editor, Babylon.js Editor
EDUCATION
Donbass State Technical University
Master's degree, Automation of production processes and computer-integrated technologies 2010
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