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Artem

Разработчик игр

Возраст: 26 лет
Город проживания: Днепр
Готов работать: Удаленно
Возраст:
26 лет
Город проживания:
Днепр
Готов работать:
Удаленно

Контактная информация

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Dnipro, Ukraine

[открыть контакты](см. выше в блоке «контактная информация»)
HAITEROV ARTEM LinkedIn

UNREAL ENGINE DEVELOPER [открыть контакты](см. выше в блоке «контактная информация»)
My Game

SUMMARY HARD SKILLSS
Unreal Engine Developer with a solid foundation in C++ and Unreal Engine Unreal Engine 4|5
4/5, focused on gameplay systems, AI behavior, and multiplayer C++
architecture. Experienced in porting and optimizing games for both Blueprints Visual Scripting
Windows and PlayStation platforms. Skilled in combining C++ and Git
Blueprints for flexible game logic. Expertise in multiplayer networking, Porting
utilizing socket-based and HTTP-driven communication, along with data Multiplayer
encoding, UI development, and performance optimization. A proactive Artificial Intelligence
team player with strong problem-solving skills, effective time management, Gameplay Ability System
and the ability to learn and adapt quickly in dynamic development Unity
environments. C#

WORK EXPERIENCE
SOFT SKILLS
Blood of the North (Independent Game Project) 2024 - Present
Unreal Engine Developer Teamwork
Core Gameplay Mechanics: Designed and implemented all core Problem-solving
gameplay systems, including combat mechanics, abilities, and character Time management
progression. Creativity
Multiplayer Development: Developed multiplayer functionality, Fast Learning
including replication, networking logic, and synchronization of
gameplay systems.
LANGUAGES
AI and Enemy Systems: Implemented enemy behaviors, combat logic,
and interaction systems. English - Intermediate
IT Step School 07.2024 - Present Ukrainian - Native
Game Development Instructor
Game Development Education: Conducted game development EDUCATION
courses using Unity and Unreal Engine.
Engine Fundamentals: Taught core engine workflows, tools, and best Bachelor's degree Information
practices. Technology and Mechanical
Practical Development: Guided students through hands-on game
Engineering
development tasks and projects.
Prydniprovska State Academy of Civil
Mentorship: Provided mentoring, feedback, and code reviews.
Engineering and Architecture
Alpha Nova 08.2024 - 05.2025 2016 - 2020
Unreal Engine Developer Master's degree Information
Porting Games: Successfully ported games from Windows to Technology and Mechanical
PlayStation 4/5 platforms, ensuring full compatibility and optimization. Engineering
Controller Support: Implemented controller inputs and support for the Prydniprovska State Academy of Civil
user interface (UI). Engineering and Architecture
Trophy Integration: Designed and validated PlayStation trophies. 2020 - 2022
Platform-Specific Optimizations: Applied performance optimizations
for PlayStation hardware, improving game stability.
Certification Process: Managed the submission process, including
request certification, uploading builds, and resolving certification-
related issues.
Alpha Nova 02.2024 - 08.2024
Unreal Engine Developer
Client-Server Communication: Worked with UDP and HTTP requests to transmit data between client and server.
User Authentication and Data Encoding: Implemented user verification, registration, and data encoding.
Web Content Integration: Utilized WebView to embed web content.
Multimedia Content Management: Worked with MediaAssets for loading, processing, and playing multimedia content.
Character Locomotion and Customization: Developed character locomotion systems and Implemented a character
customization system.
Artificial Intelligence (AI) Development: Built AI systems using Behavior Trees, Blackboards, and the Environment Query
System (EQS)
UI Implementation: Developed user interface (UI) elements based on predefined layouts.

Alpha Nova 08.2023 - 02.2024
Unreal Engine Developer
Gameplay Mechanics Development: Developed game mechanics for a first/third-person shooter, providing a dynamic
player experience.
Animation and Character Integration: Integrated new characters and animations into the project, working with Advanced
Locomotion System (ALS) to ensure high-quality, realistic movement and animation blending.
Replication of Game Mechanics: Implemented player and game mechanic replication across a multiplayer environment,
ensuring smooth, synchronized gameplay.
Gameplay Ability System (GAS): Utilized the Gameplay Ability System (GAS) to develop advanced game mechanics,
enhancing player abilities and interactions.
Team Collaboration: Maintained effective communication with the team leader and colleagues, ensuring alignment on
project goals and task priorities.

Alpha Nova 01.2022 - 08.2023
Unity Developer
Gameplay Mechanics Development: Designed and implemented core gameplay mechanics, including boosters and other
interactive elements, to enhance user engagement.
UI Implementation: Developed user interface (UI) elements based on predefined layouts.
Bug Fixing: Identified and resolved bugs to ensure smooth gameplay and prevent crashes or performance issues.
Mobile Optimization: Optimized performance for Android and iOS platforms, focusing on memory usage, CPU/GPU load,
and runtime efficiency. Utilized the Unity Profiler and Android performance tools (such as Android Profiler and Logcat) to
identify and resolve bottlenecks, ensuring stable and smooth performance on mobile devices.

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