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Daryna
Audio Editor, Sound Designer
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Audio Editor & Mastering Engineer (Remote)
Portfolio: https://maisoundlab.carrd.co
LinkedIn: [
PROFILE
Remote Audio Editor and Mastering Engineer with 4+ years of experience in sound
production and post-production, high-volume audio processing, dialogue cleanup, and
quality control for AI, media, and voice-driven projects. Experienced in working under tight
deadlines, changing specifications, and large workloads, with a strong focus on reliable
delivery.
CORE SKILLS
• Dialogue editing & cleanup
• Voice mixing and mastering
• Noise reduction, signal restoration, de-essing, EQ, compression, etc.
• Batch audio processing & asset consistency
• Audio quality assurance (QA)
• Remote troubleshooting & contributor guidance
• Fast turnaround under pressure
• Game audio pipelines (prototype & production)
Tools: Ableton Live, Reaper, iZotope RX, Pro Tools
PROFESSIONAL EXPERIENCE
Audio Editor & Mastering Engineer (Remote, Freelance)
Invisible Technologies | Sep 2025 – Dec 2025
• Mastered and processed large volumes of voice audio under strict technical specifications
• Managed rapid workload increases and compressed production timelines
• Ensured consistent and artifact-free delivery across extensive audio libraries
• Performed first-level QA on edited audio
• Assessed and approved voice actors based on delivery and technical quality; provided
remote guidance to resolve recording setup issues
AI Training Audio Editor (Remote, Freelance)
Pareto | May 2025 – Aug 2025
• Edited and mastered voice recordings for AI training datasets
• Cleaned dialogue, removed artifacts, and normalized audio for dataset consistency
• Delivered assets with strict file-naming and formatting standards under tight deadlines
Lead Game Sound Designer — The Priest: Echoes of the Path Prototype (Remote,
Project-Based)
Ateret Games | 2024 – Present
• Lead all sound design for a game prototype The Priest, developed over six months
• Designed and delivered the audio foundation (SFX, UI, music direction)
• Composed and iterated on game music to match evolving creative direction
• Coordinated and refined audio assets across multiple prototype builds
• Defined sound palette and audio structure for future production phases
• Current involvement is limited to iterations as needed based on project milestones and
funding schedule
Audio-Visual Content Moderator (Remote, Freelance — Low-Volume / Review-
Focused)
Invisible Technologies | Sep 2025 – Present
• Reviewed selected audio-visual assets for guideline compliance and technical consistency
• Flagged issues for correction prior to delivery
• Role focused on quality review rather than production-scale editing
Freelance Audio Editor & Sound Engineer (Remote / On-Site)
Film & Media Projects | 2024 – 2025
• Dialogue editing and cleanup for narrative films and short-form content
• On-set sound recording and post-production audio preparation
• Delivered production-ready audio assets under deadline constraints
EDUCATION
SKVOT — Sound Design in Game Development (2024)
Berklee Online — Electronic Music Production (Coursework, 2021)
Kultura Zvuku — Kharkiv School of Electronic Music (2021–2022)
LANGUAGES
English (Professional working proficiency, C1)
Ukrainian (Native)
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