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Quest designer
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DEKUNOV Varna, Bulgaria
EXPERIENCE
ABOUT ME Quest & Narrative Designer – Indie Adventure Game
(Remote, 2023–Present)
Creative Quest/Narrative Designer with Designed and wrote quests, missions, and dialogue for an upcoming point-and-click
a talent for crafting immersive stories, adventure game. Developed the main storyline and multiple side-quests, ensuring
engaging quests, and clever puzzles in each quest had logical progression and satisfying narrative payoff.
games. Experience writing branching Created detailed character bios and lore backstories to enrich the game’s world.
narratives and designing quest flows for Wrote interactive dialogues with branching choices, enhancing replayability and
an unreleased indie adventure game player engagement.
(point-and-click genre). Strong Planned quest flow using flowcharts and narrative design tools (e.g., Twine) to map
storytelling abilities combined with out branching storylines and puzzle dependencies. Worked closely with the
logical design thinking and attention to programming team to script in-game events and triggers that reflect player choices.
Ensured narrative and gameplay were tightly integrated: collaborated with the game
detail. Proven ability to work closely
designer and artist to align puzzles and level design with story context. For example,
with development teams to integrate
designed puzzles that organically fit the story (keys, clues, etc.) so that solving
narrative elements seamlessly with
challenges also reveals more plot. Iteratively improved narrative content based on
gameplay. Seeking a role as a Quest or
team feedback and test players’ input.
Narrative Designer to bring compelling Edited scripts for clarity, tone, and pacing. The project’s narrative quality contributed
story-driven experiences to life. to it being nominated for multiple Indie Cup Ukraine awards, underscoring its
storytelling excellence.
SKILLS Freelance Quest Designer & Writer
(Contract/Volunteer, 2020–2022)
Narrative Design: Story development, world- Participated in the development of a custom survival game server inspired by a post-
building, character backstories, dialogue apocalyptic setting, working with a modding community to adapt and customize
writing, lore creation existing game content.
Contributed to environmental storytelling and world atmosphere by helping redesign
in-game events, hazardous zones, and progression elements to better support the
Quest Design: Branching quest flow design, setting and narrative tone.
puzzle and mission design, event scripting, Assisted in adjusting gameplay elements that supported narrative immersion,
ensuring narrative consistency including equipment behavior, item progression, and in-game mechanics tied to world
logic.
Took part in creating small content modifications such as menu screens, background
Writing & Tools: Interactive script writing music, sound effects, and ambient events, strengthening the overall mood and
(Twine, Ink), storyboarding, articy:draft (familiar identity of the game world. Worked with a small team, discussing ideas and iterating
with planning nonlinear narratives), MS on content based on player experience and feedback to maintain narrative
Word/Google Docs for narrative consistency and immersion.
documentation
EDUCATION
Game Development: Basic Unity skills for Master’s Degree in Marketing, Igor Sikorsky Kyiv Polytechnic Institute (KPI), Ukraine —
implementing narrative events and triggers, Expected January 2026
understanding of game logic to connect story Bachelor’s Degree in Marketing, Igor Sikorsky Kyiv Polytechnic Institute, Ukraine — June
with gameplay 2024
Academic projects: Wrote a thesis on consumer engagement, which included research on
Collaboration: Working with game designers, how storytelling in marketing can captivate audiences — a perspective that translates well
artists, and programmers to fit story elements into engaging players through game narratives
into technical constraints; receptive to
feedback and iterative improvements
LANGUAGES
Soft Skills: Excellent written communication, Ukrainian
creativity, adaptability, critical thinking, and (native)
strong understanding of player psychology in English
story-driven games
(professional reading/writing,
conversational speaking)
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