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Game developer
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Gameplay Programmer
About Me
I am a highly motivated Gameplay Programmer and Generalist Developer with a
passion for creating immersive systems from the ground up. My strength lies in the
intersection of technical logic and visual execution — I don't just write code; I build
functional, optimized game assets in Blender and integrate them seamlessly into
Godot.
I thrive on solving architectural challenges and am currently expanding my expertise
into Unity (C#) to broaden my professional toolkit. I am a self-starter, capable of
taking a project from a blank screen to a playable build, and I am eager to bring this
"get-it-done" mindset to a professional development team.
Skills & Knowledge
Game Development & Programming Narrative Design & Worldbuilding
3D,2D Art Visual Arts & Asset Creation
Tools
Godot engine 4(3),Unity Blender3D,Krita
Pygame, Roblox studio
Released & Playable Projects
Chamomile[DEMO]
Core Concept & Narrative:
A brutal gladiator simulation where every encounter
is a high-stakes puzzle. Survival isn't just about
strength—it’s about tactical precision. You must
dismantle your opponents piece by piece, choosing
the right tools for the right job in a lethal game of
chess.
Every fight is a
logic puzzle. Use
tactical thinking
to dismantle
enemies piece by
piece.Use tactical
thinking to
dismantle
enemies piece by
piece.
https://mrfatseal.itch.io/chamomile
Concept Art
Experience it yourself
https://mrfatseal.itch.io/chamomile
Bloodletting Trapped in an eternal winter
among the ruins of humanity,
you are the last immortal
Vampire. Your only companion
is a vision of an Angel —a
celestial figure visible only to
you. But this is no guardian; the
Angel whispers a single,
relentless command: the only
path to peace is through death.
You must hunt for blood to
sustain a life you are constantly
urged to end.
OBSERVE
TALK
Survive
Play in Browser
https://mrfatseal.itch.io/bloodlettingdemo
Project: 4-Wind-Up-Clock
Status: Technical Prototype / In Development Genre:
Co-op Puzzle Platformer
Local Multiplayer (LAN): Implemented functional network synchronization for real-time co-op
gameplay.
Play in Browser
https://mrfatseal.itch.io/4-wind-up-clock
Work in Progress
MeatCore!!!
Core Concept: An atmospheric dungeon-crawler 2.5D FPS set in an
underground mutant-infested world.
Key Technical Features:
● Quad-Wielding System: Developed a unique combat
engine where the player controls four independent
arms, each functioning as a separate inventory slot.
● Modular Inventory Logic: Implemented a system that
allows dynamic weapon switching and combinations
across all four slots (simultaneous 4-arm attacks or
specific weapon grouping).
● Narrative Integration: Designed a quest system
featuring NPC interactions through hermetic doors,
blending combat with environmental storytelling.
● Custom Assets: All character models (the 4-arm
protagonist) and environmental assets were modeled
in Blender and optimized for the Godot engine.
Narrative Hook
A somber post-apocalyptic journey through the decaying
corridors of an underground human stronghold. You play as a
four-armed mutant—an outcast who cannot find his place in a
world that fears him. Amidst the rusted steel and flickering
lights, this is more than a struggle for survival; it is a search
for identity in a world that has lost its humanity
Gallery: Prototypes & Assets
FanArt
[
[
I am the one who conceives
the Angel, brings it to life
through art, and breathes
logic into it through code.
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