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Олександр
3D artist
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AREAS OF EXPERTISE
3D Artist | Game & Product Visualization
Autodesk 3Ds Max
Ukraine | Remote
Vray/Corona
PERSONAL SUMMARY
Zbrush
Production-focused 3D Artist with 10+ years of experience creating game-ready assets
and product visualizations. Strong background in modeling, texturing, and rendering with
Unity an emphasis on clean topology, visual accuracy, and reliable delivery.
Photoshop Comfortable working in structured pipelines, following technical requirements, and
collaborating with leads and teams to deliver consistent, high-quality results. Particularly
Marvelous Designer strong in asset creation from references, blueprints, and real-world products.
Substance Painter WORK EXPERIENCE
Image modeller Vira Games — 3D Generalist 2022–2025
Created optimized game-ready assets following technical constraints
Figma
Produced high and low poly models, UVs, and textures for real-time use
Collaborated with designers and developers to maintain visual consistency
PROFESSIONAL Adapted assets to different styles and project requirements
Programmer 24Play — 3D Generalist 2021–2022
Technician Modelled and textured assets for mobile and casual games
Worked within production pipelines and tight deadlines
Delivered assets ready for engine integration
PERSONAL SKILLS
Looma — 3D Generalist 2018–2021
Produced a wide range of 3D assets from concept to final render
Creativity
Acted as a hands-on lead: created key assets, guided other artists, and helped solve
technical and production issues
Attention to detail Supported multiple projects simultaneously in a fast-paced environment
3D Mobler Studio — 3D Modeler 2012–2018
Open-minded Specialized in furniture and product visualization
Modelled from technical drawings and real-world references
Delivered catalogue-ready renders with accurate materials and lighting
LANGUAGES
English KEY SKILLS AND COMPETENCIES
Russian
Ukrainian Expert in high-poly and low-poly modeling, optimizing assets for games, animation,
and virtual production.
Skilled in UV mapping, texturing, and material creation, producing photorealistic and
PERSONAL DETAILS
stylized results.
[
Ukraine Experienced in character rigging and animation preparation for production pipelines.
Proficient in scene composition and environment creation, balancing aesthetics and
Khmelnitskyi performance.
[
DOB: 16/02/1990 polished assets.
Skilled in problem-solving technical challenges, including topology optimization and
Driving license: Yes workflow efficiency.
Nationality: Ukrainian Collaborative team player, integrating feedback effectively to meet project deadlines
and quality standards.
PORTFOLIO: https://drive.google.com/drive/folders/1bDknpstaYl8szbYBZqINA3ClCB73GGTr?usp=sharing
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