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Bohdan
Художник
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2D Game Artist / Generalist
Ukraine · Remote
Email: [
ArtStation: bohdanhuk.artstation.com
LinkedIn: [
PROFILE
2D Game Artist focused on production-ready assets, characters, and illustrations for
game pipelines. Strong raster workflow in Photoshop with emphasis on sketching,
rendering, and fast iteration. Experienced in working with art direction, feedback
loops, and remote collaboration tools.
Background in comic illustration, creature design, and horror-themed art, with
growing experience in structured game production. Comfortable working under
deadlines, adapting style, and delivering clean final assets for real use in projects.
Motivated to grow inside a professional studio pipeline and contribute as a reliable
mid-level generalist artist.
CORE SKILLS
• Photoshop raster painting (advanced)
• Fast sketching → clean render workflow
• Character & creature design
• Game asset illustration
• Strong fundamentals: anatomy, composition, lighting
• Style adaptation under art direction
• 3D blockout basics for drawing support (Blender)
• AI-assisted workflow for iteration and reference
• Tablet-based production drawing
• Asset cleanup and final delivery
• Slack / remote communication workflow
• Receiving and implementing feedback
EXPERIENCE
Freelance 2D Illustrator / Game Artist (2023 – Present)
• Created production-ready characters and illustrations for indie game-style projects
• Delivered raster assets optimized for real pipeline use
• Worked with revisions and fast iteration cycles
• Maintained visual consistency across multiple pieces
• Adapted art style based on client direction
• Managed deadlines independently
Comic Book Illustrator — “Somnuskhvuk” (RER Studio Comix) (2024 – 2025)
• Illustrated a full horror comic with finished pages
• Produced clean linework and rendered panels
• Worked closely with writer and direction
• Maintained storytelling clarity and visual pacing
• Delivered professional printable artwork
Tattoo Horror Artist (2024 – Present)
• Designed original creature and anatomy sketches
• Created detailed rendered designs
• Adapted art to real anatomy placement
• Worked directly with client feedback
• Developed strong visual identity and precision
2D Artist — Indie Game Project (Volunteer) (2022 – 2023)
• Designed characters and enemy concepts
• Created simple UI and environment assets
• Supported early visual direction
• Collaborated remotely with small team
TOOLS
Photoshop (primary)
Blender (basic support for blockouts)
AI tools for ideation and iteration
Graphic tablet workflow
EDUCATION
UA-TEENS — 2D Art & Graphic Design
Illustration · Character Art · Animation Basics
ADDITIONAL
English: Basic–Intermediate (working level)
Remote-ready workspace
Available full-time
Highly motivated to grow inside studio production
Comfortable with structured pipeline and deadlines
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