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C++ програміст (UE5)

Возраст: 36 лет
Город проживания: Харьков
Готов работать: Удаленно
Возраст:
36 лет
Город проживания:
Харьков
Готов работать:
Удаленно

Контактная информация

Соискатель указал телефон , эл. почту и LinkedIn.

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Vitaliy Omelchuk
Experienced developer with over a decade of expertise in developing
applications and games. Proficient in the full development cycle: from planning
and creating core classes to optimization and releasing products. Skilled in various
programming languages and technologies. Proven experience in team leadership
and project coordination.

1. General Skills
• Full-cycle application development: from concept to release, support, and
enhancements.
• Work planning, role allocation, and task estimation.
• Development of core classes, UI windows, and game mechanics.
• Work with graphics and animations, optimization of resource-intensive
code sections.
• Implementation of new technologies and analytics systems (Google
Analytics, DevToDev, AppsFlyer, Swrve).
• Experience with advertising platforms (IronSource) and social network APIs.
• Porting web projects to mobile platforms, releasing games on PlayMarket
and AppStore.

2. Programming Languages and Tools
• Languages: C++, C#, Python, ActionScript 3, TypeScript, JavaScript
• Technologies: Unity, Unreal Engine 5, Social APIs, Google Analytics,
DevToDev, IronSource, AppsFlyer, ANEs, Tracy, VSO
• Tools: Asana, Slack, Jira, Git, SVN, SourceTree, WinSCP, Microsoft Visual
Studio, JetBrains Rider, IntelliJ IDEA, Clion, CMake, Flash Develop, Adobe
Flash, Adobe Scout, Adobe Photoshop

3. Education
Volodymyr Dahl East Ukrainian National University, 2006 – 2011
Specialist, Social Informatics

4. Work Experience
Bear Games, 2013 – 2019
• Flash (AS3) Developer, 2013 – 2015
• Team Lead Flash (AS3) Developer, 2015 – 2017
• Unity Developer, 2017 – 2019
Playrix, 2019 – 2025
• C++ Developer, 2019 – 2025
Projects:

• Nuclear Farm: Aurora (August 2013 – November 2013)
‐ Development using Flash Develop, Adobe Flash, SVN, Facebook API, Adobe
Scout.
‐ Analysis and bug fixing in third-party code, graphics replacement,
optimization.
‐ Creation of a PVP battle mode.

• Honey Bubble Boom (November 2013 – May 2014)
‐ Full-cycle application development using IntelliJ IDEA, Adobe Flash, SVN.
‐ Creation of core classes and UI windows, work with graphics and
animations, optimization, redesign.

• Bubble Story (May 2014 – December 2014)
‐ Application development using IntelliJ IDEA, Adobe Flash, SVN, Adobe
Photoshop.
‐ Creation of classes, UI windows, work with graphics and animations,
optimization, redesign.

• Farm: Match-3 (December 2014 – March 2015)
‐ Work with social network APIs (VK, OK), bug analysis and fixing, graphics
optimization.
‐ Tools used: Flash Develop, IntelliJ IDEA, Adobe Flash, SVN.

• Pet Story (March 2015 – September 2015)
‐ Application development using Flash Develop, IntelliJ IDEA, Mercurial, APIs
(Facebook, VK, OK).
‐ Creation of classes, UI windows, work with graphics and animations,
optimization.

• Bubble Parrots (September 2015 – May 2019)
‐ Team Lead role from August 2017. Full-cycle development, planning, role
allocation, feature development, and implementation.
‐ Implementation of Distance Field, atlas compression in HBR, integration of
Google Analytics, DevToDev, AppsFlyer, IronSource.
‐ Porting to mobile platforms, release on PlayMarket and AppStore.

• Bubble Tale (August 2017 – May 2019)
‐ Team Lead role. Full-cycle development, creation of game mechanics, work
with APIs.
‐ Porting to mobile platforms, release on PlayMarket and AppStore.
• Bubble Cooking: Hollywood Scapes (August 2018 – May 2019)
‐ Development on Unity using JetBrains Rider, Microsoft Visual Studio, Git.
‐ Creation of classes, UI windows, work with graphics, integration of
DevToDev.

• Townscapes (May 2019 – 2020)
‐ Concept development, creation of classes and UI windows, work with
graphics.
‐ Tools used: Microsoft Visual Studio, Git, Asana, VSO (engine editor).

• Wonderscapes (2020)
‐ Concept development, creation of classes and UI windows, work with
graphics.
‐ Tools used: Microsoft Visual Studio, Git, Asana, VSO.

• Township (2020 – 2025)
‐ Application support, bug fixing, adding new elements and features.
‐ Optimization of graphics insertion processes, profiling with Tracy and VSO.
‐ Integration of the Swrve analytics system.

Additional Information
I have a page on FAB where I sell my small effects for Unreal:
https://www.fab.com/ru/sellers/EffectsCreator
Interests: Computer games, sports

Contacts
Email: [открыть контакты](см. выше в блоке «контактная информация»)
LinkedIn: [открыть контакты](см. выше в блоке «контактная информация»)

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