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Євгеній

3D-дизайнер

Рассматривает должности: 3D-дизайнер, 3D artist, Unity 3D-програміст
Возраст: 21 год
Город: Киев
Рассматривает должности:
3D-дизайнер, 3D artist, Unity 3D-програміст
Возраст:
21 год
Город:
Киев

Контактная информация

Соискатель указал телефон , эл. почту и LinkedIn.

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YEVHENII OSTROVSKYI
3D GENERALIST | ASSET CREATION & ENVIRONMENT BUILDING

CONTACT SUMMARY
[открыть контакты](см. выше в блоке «контактная информация») 3D Generalist specializing in detailed prop and environment creation, with
a focus on the full production pipeline: from initial concept to the final
[открыть контакты](см. выше в блоке «контактная информация») product.
I combine artistic vision with technical discipline, prioritizing clean
Kyiv, Ukraine topology, high-quality baking, and stylized finishing to deliver professional-
grade assets.
Portfolio Proficient in scene composition, lighting, and post-production, I create
immersive environments that build atmosphere through visual storytelling,
color, and sound.
SKILLS Dedicated to pipeline optimization and project completion without
compromising quality, in order to create worlds that immerse the viewer
Modeling into their story.

Sculpting
EDUCATION
Retopology
UV & Texturing Bachelor of Multimedia Technology 2022 - 2025
Technical Art University of Žilina | Žilina, Slovak Republic
Scene Lighting & Layout
Color Grading
SELECTED PROJECTS
Video & Sound Editing Animated Short Film: NIGHT SHIFT 2025
CGI Artist, Character Animator & Sound Designer

SOFTWARE Full Production Cycle: Executed a 90-second animated short film from
scratch, managing character design, environment building, and final
3D Modeling & Sculpting: Blender assembly.
Technical Art: Performed full retopology, custom rigging, and facial
Texturing & Painting: Adobe
animation (lip-sync).
Substance 3D Painter, Adobe Post-Production: Conducted cinematic color grading, VFX integration,
and spatial sound design to maximize viewer immersion.
Photoshop
Post-Production & Sound: DaVinci Asset Kit & Environment 2025
Resolve, Adobe Premiere Pro, Adobe Environment Artist & Technical Modeler

Lightroom, FL Studio Modular Design: Developed a comprehensive kit of optimized assets
(buildings, foliage, urban props), maintaining visual consistency
Character Foundation: MakeHuman
throughout the project.
Efficiency & Workflow: Implemented a Blender Geometry Nodes
system for procedural scattering, significantly reducing manual
LANGUAGES environment assembly time.
Technical Rigging: Engineered a complex vehicle rig with automated
English
constraints for realistic wheel and pedal animation along motion paths.
Ukrainian
Slovak
Character Design & Environment Integration 2026
Russian
Character Artist & Lighting Tech

Asset Pipeline: Created a high-fidelity character from scratch,
mastering the full pipeline: high-poly sculpting, retopology, and map
baking.
Final Composition: Integrated the character into a custom-built 3D
environment with calibrated lighting and composition.
Stylized Musical Interior 2026
Prop Artist

Art Direction: Conceptualized and modeled a stylized musical
instrument set with a unique visual identity.
Optimization: Implemented texture atlasing techniques to ensure high
performance.
Set Dressing: Assembled the final interior scene, applying color theory
and lighting to enhance the artistic narrative.

High-Poly Prop Visualization 2025
Hard-Surface Modeler & Motion Graphics Artist

Precision Modeling: Produced hard-surface models, focusing on sub-D
workflows and technical surface accuracy.
Cinematic Presentation: Configured studio-grade lighting and directed
promotional videos and photos featuring custom VFX and color
correction.

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