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Unity 3D програміст
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HORBATIUK Unity / C# Game Developer with a solid foundation in software engineering and 3+ years of
Unity / C# Developer practical experience. Developed a wide range of technical pet projects, focusing on complex
gameplay systems and modular architecture. Capable of executing the full development
cycle, transforming ideas into finished, playable products. Committed to writing maintainable
CONTACT code using SOLID principles and Dependency Injection (Zenject) where appropriate.
Experienced in collaborating within cross-functional teams during national hackathons to
Email: [
LinkedIn: Profile
Portfolio: vebst3r.github.io/Portfolio
GitHub: VEBST3R
Itch.io: vebst3r
TECHNICAL HIGHLIGHTS
Location: Ukraine, Khmelnytskyi
▹ Architecture: Application of DI (Zenject) ▹ Networked Gameplay: Basic
HARD SKILLS for creating decoupled and testable code synchronization of game states and
structures actions using Netcode for GameObjects
Unity 2D/3D C# & OOP and Photon PUN
▹ Gameplay Systems: Implementation of ▹ Performance: Mobile optimization
Mobile Development
core mechanics like specialized camera techniques, including object pooling and
Design Patterns Optimization controllers, object placement systems, profiling for stable frame rates
and state-based unit logic
Object Pooling Zenject (DI)
Netcode Photon PUN KEY PROJECTS
REST APIs Databases
A Sky Duet
Firebase DOTween SOLID Unity 2D, Zenject, SOLID, Mobile (iOS/Android)
Git Implemented Dependency Injection architecture with Zenject for scalable codebase
Developed progression system with unlockable planes and achievement tracking
Optimized for mobile: 60 FPS on mid-range Android devices, haptic feedback for iOS
SOFT SKILLS Created overheat mechanic as core gameplay loop with resource management
Problem Solving Teamwork CyberCluck: Core Defense
Unity 2D, EventBus, ServiceLocator, DOTween, URP
Adaptability Fast Learner
Built event-driven architecture with EventBus for loose coupling between systems
Time Management Implemented ServiceLocator pattern for dependency management without framework
Critical Thinking overhead
Created weapon system with multiple attack types and recoil animations via DOTween
Communication Detail-Oriented Integrated cross-platform input: touch controls for mobile, mouse for PC
Self-Motivation Creativity Little Beak Cluck
Unity 2D, LeanPool, Service-based Architecture, Input System
EDUCATION
Designed unique charge-based combat system with three frequency attack modes
Optimized performance using LeanPool for bullet-hell mechanics
Master's in Software Engineering Implemented wave-based spawn system with procedural generation for Endless mode
Khmelnytskyi National University Built player upgrade system with persistent progression
2025 – Present
Bachelor's in Computer HACKATHON EXPERIENCE
Engineering
Khmelnytskyi National University
Graduated 2025 Game Developer — National Student Hackathons
Lviv 2023 – 2024
Main Programmer for 3 nationwide hackathons (48h sprints).
Achieved 2× 3rd place and 1× 2nd place awards.
Collaborated tightly with designers & artists; delivered playable prototypes under extreme
time pressure.
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