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Level Designer
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Anatoly Naumenko 📞 [
💼 LinkedIn Profile
Level Designer ✈️ Telegram
3 years of experience in game development & level design | Unity, Source, Real Virtuality 📍 Ukraine | Open to relocation
PROFESSIONAL SUMMARY
Passionate Level Designer and Game Developer with 3 years of hands-on experience across multiple game engines.
Proven ability to design and implement engaging gameplay spaces, scripting game logic, and collaborating within
cross-functional teams. Combines strong creative vision with technical execution to deliver polished, player-focused game
experiences. Currently seeking a full-time position to grow within a professional game development studio.
WORK EXPERIENCE
Level Designer 2023 – Present
~1 year
VoidCatGames
▸ Designed and built game levels, including geometry layout, object placement, and balancing gameplay flow
▸ Collaborated with artists and developers to integrate assets into cohesive, playable environments
▸ Participated in testing cycles — identified, documented, and resolved level design bugs
▸ Used Git for version control and Jira/Trello for task management within an agile workflow
Project Lead & Level Designer 2021 – 2023
2 years
Star Wars: Legend — Indie Project (Arma 3)
▸ Led a volunteer team through the full development cycle of a custom Arma 3 mod/game mode
▸ Architected level layouts and scripted game logic using the Real Virtuality engine's scripting language
▸ Managed team coordination, task delegation, and delivery milestones as project lead
▸ Gained deep experience in player-centric design and iterative balancing based on community feedback
SKILLS
TECHNICAL SKILLS SOFT SKILLS
▸ Game Engines: Unity, Source Engine, Real Virtuality (Arma ▸ Strong communication & active listening
3) ▸ Cross-functional team collaboration
▸ Level Design: Layout, geometry, object placement, pacing ▸ Creative problem-solving & critical thinking
& balance ▸ Leadership & project ownership
▸ Scripting: C# (Unity), SQF (Arma 3), game logic ▸ Attention to detail — especially in gameplay feel & polish
implementation
▸ Time management & self-organization
▸ Testing & QA: Bug identification, documentation, ▸ Fast learner — comfortable picking up new tools and
debugging knowledge independently
▸ Tools: Git, Jira, Trello, Toggl
▸ Additional exposure: World of Warcraft modding pipeline
EDUCATION
Bachelor's Degree — Software Engineering Ongoing
Academician Y. Bugay International University of Science and Technology
LANGUAGES
🇺🇦 Ukrainian — Native 🇷🇺 Russian — Native 🇬🇧 English — Intermediate (B1)
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