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Юліанна

Моделер

Город проживания: Запорожье
Готов работать: Запорожье, Удаленно
Город проживания:
Запорожье
Готов работать:
Запорожье, Удаленно

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YULIANNA
TEMCHENKO

3D Artist
About me:

3d-artist who creates models for pames in the styles of realism and anime. I
aim to use my skills to transform clients' concepts into attractive visualizations and
animations. Portfolio: https://ylianna.artstation.com/

Hard Skills:

 Autodesk Maya
 ZBrush
 Substance Painter
 Substance Desinger
 Blender
 Adobe Photoshop
 Autodesk Fushion 360
 MMD
 MarvelousDesigner
 Marmoset Viewer

Soft skills:

 Language: English (A2-B1), Ukrainian, Russian
 Self-organization
 Analytical thinking
 The ability to act in critical situations
 Creative approach
 I learn quickly

Experience:
1. Game Tester (Internship)

5G Games

During my internship, I worked as part of a QA team on game projects at
different stages of development. I was involved in ensuring the quality of game
content with a focus on both technical and visual aspects.

Responsibilities:

 Functional testing of game builds.
 Identifying, reproducing, and documenting bugs, including issues
related to 3D models, props, textures, and animations.
 Verifying correct display of game environments and props in the
engine.
 Collaborating with developers and artists to validate fixes.
 Working with test documentation and bug-tracking systems.

Tools & Technologies:

 Bug-tracking systems (Jira).
 Game engines: Unity / Unreal Engine (user-level xperience).
 Working with game builds and internal studio tools.

Results:

 Reported and documented a significant number of technical and visual
bugs.
 Gained practical understanding of the full game development pipeline
and team collaboration.

2. 3D Artist (3D Printing Modeling)

Personal Projects

Worked on creating 3D models prepared for physical production using 3D
printing technologies.

Responsibilities:

 Modeling objects with consideration of 3D printing technical
requirements.
 Ensuring correct geometry, model integrity, and wall thickness.
 Optimizing models before final export.
 Preparing models for printing and validating final results.
3. 3D Generalist (Educational Projects)

3D Modeling Courses (SkillBox)

As part of my training, I completed practical projects focused on creating
3D assets and props.

Responsibilities:

 Creating 3D models of props and objects.
 Working on shapes, proportions, and detailing.
 UV unwrapping and preparing models for texturing.
 Basic texturing and model optimization.
 Familiarity with the full 3D asset production pipeline.

Job expectations:
I am interested in working on game projects where I can develop as a 3D
prop artist, deepening my knowledge in creating game models and optimized 3D
content. I am most interested in projects in the genres of RPG, action, adventure,
survival, detectives, as well as games with an emphasis on atmospheric
environments and detailed worlds.

Desired areas and technologies:

 Working with Unity or Unreal Engine game engines.
 Creating and optimizing props for PC and consoles (also open to
mobile projects).
 Participation in the full pipeline of 3D asset creation: from blocking to
final integration into the engine.
 I do not consider projects that are not related to the gaming industry or
without a visual component.

Expectations from the company:

 Opportunity for learning and professional growth, availability of
mentorship or feedback from more experienced artists.
 A clearly established production process and clear requirements for
content quality.
 Work on real projects with the opportunity to see the result of your
work in the finished product.
 Ability to work remotely.
Preferred company structure:

 I prefer medium to small studios where there is close interaction
between teams.
 Also open to working in a large company with a clear role, structured
processes, and opportunities for professional development.

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