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BAZYSHYN ILLIA Lusk, co.Dublin, Ireland
Junior 3D Hard Surface Artist
Artstation
Junior 3D Hard Surface Artist with a strong focus on AAA game
About Me production pipelines. Experienced in creating game-ready weapons and
props using Maya, ZBrush, RizomUV, Substance Painter, and Marmoset
Toolbag. Skilled in high-to-low poly workflow, UV unwrapping, baking,
and PBR texturing. Passionate about realistic surface detailing and
technical accuracy. Currently seeking a Junior / Trainee position in game
development to contribute and grow within a professional team.
3D Artist Student | SKVOT School
Experience Mar 2024 – Sep 2024
Created high-poly and low-poly hard surface models for AAA-
style production
Executed full asset pipeline: modeling, UV mapping, baking,
texturing, rendering
Produced optimized game-ready assets for real-time engines
Focused on realistic materials, surface wear, and storytelling
through details
Worked under industry-oriented feedback and deadlines
Weapon 3D Artist Student | MykhailykArt School
Oct 2025 – Jan 2026
Created a TEC-9 3D model following a full AAA production
pipeline.
Gained hands-on experience with plasticity and realistic material
workflows.
Developed skills in high-detail modeling, texturing, and
rendering suitable for game assets.
2020 - 2024 SUTE
Education (State University of Trade Bachelor’s degree in Computer Science
and Economics)
Language Technical Skills Software
Ukrainian Native Hard Surface Modeling Plasticity
English B2 High-to-Low Poly Workflow Autodesk Maya
UV Mapping (RizomUV) ZBrush
Baking (Marmoset Toolbag) RizomUV
PBR Texturing (Substance Painter) Substance Painter
Rendering & Presentation Marmoset Toolbag
Game-ready asset optimization
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