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3D artist

Город проживания: Винница
Готов работать: Удаленно
Город проживания:
Винница
Готов работать:
Удаленно

Контактная информация

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Oleh Boiko
3D Artist
[открыть контакты](см. выше в блоке «контактная информация») " artstation.com/oliveshkaaa
udemy.com/user/oleh-boiko-8 " [открыть контакты](см. выше в блоке «контактная информация»)
Summary
Specialized 3D Artist focused on realistic hard-surface and weapon assets for real-time engines. Experienced in the full production pipeline from blockout to final engine integration, with strong emphasis on optimization, clean topology, texel density control, and high-quality PBR texturing. Worked in an outsourcing studio, creating assets under real production constraints and deadlines. Consistently balancing performance, realism, and presentation quality.
I genuinely enjoy working with hard-surface assets, value collaboration with teammates, and I am confident I can bring strong technical skills and real production value to your studio.
Education Education
Kharkiv National University of Radioelectronics (NURE) - Bachelorˇs in Multimedia Systems & Game Graphics
Remote | Sep 2023  Jun 2027 (Part-time / Distance Program)
3D modeling, texturing, UV mapping, animation, and real-time rendering, with additional coursework in game design, programming
fundamentals (C++, Python, JavaScript), and multimedia applications
De veloping advanced real-time workflows in Unreal Engine & Unity, including PBR asset creation, VFX, and industry-ready projects
aligned with modern AAA pipelines
Mykhailyk Art School  Advanced Weapon Art Course
Remote | Sep 2025 - Jan 2026 (Online)
Completed an intensi ve weapon art program under mentorship of a Weapon Lead from Ubisoft, studying and applying real AAA
production pipeline standards
Deli vered a full-cycle weapon project from blockout to engine integration, refining subdivision-ready modeling, Plasticity workflows,
optimization and LOD preparation, while significantly advancing PBR texturing and deepening understanding of physically accurate
metal behavior, edge wear logic, oxidation, and realistic material storytelling
Experience
3D Instructor & Curriculum Developer
Online 3D School | Remote | Sep 2022 - Sep 2024(
Deli vered 120+ beginner-to-intermediate Blender lessons for students aged 9–20, mentored teaching staff, reviewed lesson plans,
and improved course structure and instructional standards
Designed 3 complete 3D courses (5+ modules each) including dozens of video tutorials and hundreds of practical assignments,
covering full production pipeline: modeling, UVs, texturing, and rendering. Provided personalized feedback with focus on real-time
workflows and game-ready asset creation
Freelance 3D Artist - Game Assets & Hard-Surface Modeling
Remote | Sep 2024 - Present(
Created game-ready hard-surface and stylized assets for real-time pro jects, managing full production pipeline from modeling to final
delivery, maintained a 9.9/10 client rating for quality, precision, and on-time execution
Junior 3D Artist in HiMASTERS - Hard-Surface & Game Assets
Remote | Aug 2025 - Jan 2026(
Worked within a structured production team using Jira for task tracking, review cycles, and pipeline coordination, gaining hands-on
experience in collaborative studio workflows and deadline-driven delivery
Created high-accuracy hard-surface models from detailed references using Autodesk ImageModeler for image-based modeling,
including aviation assets for flight simulation projects requiring near 1:1 visual and structural precision
Contributed to vehicle and game-ready asset production, handling full real-time preparation: clean topology, optimization, LOD
creation, UV layout, and texture setup aligned with performance budgets and engine integration standards
Skills, Tools & Additional Info
Soft ware & Tools - Blender, Substance Painter, Marmoset Toolbag, Unreal Engine 5, ZBrush, Plasticity, Photoshop, RizomUV,
ImageModeler, Marvelous Designer, SpeedTree, Substance Designer, and After Effects
C ore Skills - Hard-surface and organic modeling, manual UV unwrapping, baking, PBR texturing, and real-time rendering
W orkflow Expertise - Game asset pipelines, texel density control, modular asset creation, LODs, optimization for Unreal Engine,
team collaboration
L anguages - English (B2), Ukrainian (С2), Russian (С2), German (А2), Polish (А2)

W ork Eligibility - Eligible to work in the EU. Based in Swizerland. Open to both relocation and remote positions

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