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Дмитро

C# Developer

Возраст:
24 года
Город проживания:
Винница
Готов работать:
Удаленно

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Dmytro Serebrennikov
Portfolio: https://dimaserebrennikov.github.io/
Telegram: https://t.me/dima_serebrennikov
LinkedIn: [открыть контакты](см. выше в блоке «контактная информация»)
Email: [открыть контакты](см. выше в блоке «контактная информация»)
Location: Ukraine, open to remote

Experience

Tool development
Self-employed.
Developing game tools in C# using Unity. Editor instruments for the Asset Store, local
implementations of complex mechanics for more convenient game design, as well as
tools for social media publishing for marketing purposes. I've been working on this since
February 2025.

Hypercasual games development
Self-employed.
Development of a large number of hyper-casual mobile games, including 2D and 3D
games, visual design of shaders, materials, VFX (visual effects), the use of Zenject,
Unitask, IAP, Unity, and Google services, and advertising. For the Android, iOS, and
WebGl platforms. Worked on this from September 2022 to December 2025.

Unity developer
Company: Contract work with a group of developers.
Location: Remote
Unity developer contract work developing mobile projects using the Unity3d engine.
Duties included project debugging, system implementation in C#, and UI visualization
using uGUI and UiToolkit, using MVVM and MVC patterns. Worked from February 2024
to May 2024.

Graphic designer
Company: Arthub, Shutterstock
Location: Remote
I worked as a vector illustrator, working on contracts, stock illustrations, and freelance. I
developed icons, logos, UI elements, and backgrounds, working with color, composition,
and style. I worked in this field from 2014 to 2022.
Skills
Programming & Software Engineering

●​ C# — 4 years of experience.
●​ Object oriented programming (OOP) using patterns or Data-Oriented Design
(DoD) using SOA/AOS techniques.
●​ SOLID principles.
●​ Consistent adherence to K&R style in the Microsoft convention.
●​ Using Inversion of Control (IoC) as Dependency Injection (DI) containers or
context abstraction.
●​ Functional programming (FP), Reactive programming (RP), Procedural
programming (PP) using different frameworks.
●​ Unit and Integration testing using:
○​ Mocking.​
Debugging.
○​ Profiling.
●​ Design patterns.
●​ MV patterns in User Interface development.
●​ .NET development using:
○​ ASP.NET.
○​ WPF.
○​ Previously Windows Forms.
●​ SQL databases and queries, primarily MS SQL.
●​ Basic C++ and Unreal Engine.
●​ Basic JavaScript.
●​ Web development with high-quality HTML/CSS.
●​ English: B2.

Game development, Unity, Unreal.

●​ Unity Engine — 4 years of experience.
●​ Development using URP, and HDRP pipelines.
●​ Zenject.
●​ Unitask.
●​ R3.
●​ NavMesh navigation.
●​ UI development:
○​ UI Toolkit for UnityEditor windows and inspectors.
○​ uGUI for gameplay UI.
●​ Unity Job System for high-performance data processing.
●​ Applying various performance optimization techniques.
●​ Scene lighting visualization:
○​ Baked lighting.
○​ Realtime lighting.
○​ Fake lighting.
●​ Creating VFX effects with ParticleSystem.
●​ Writing shaders using:
○​ HLSL.
○​ ShaderGraph.
○​ ShaderLab.
○​ Compute shaders.
●​ Procedural animation.
●​ Character animation using Blend Trees with IK.
●​ Development of 3D and 2D games for:
○​ Android.
○​ iOS.
○​ PC.
●​ Integration of Google and Unity services, including:
○​ IAP.
○​ Server features.
○​ Achievements.

Art

●​ Blender
○​ Modeling.
○​ Sculpting.
○​ Skeletal animation.
○​ Export to game engines.
○​ Understanding topology theory.
●​ Adobe Illustrator — vector graphics.
●​ Adobe Premiere Pro — video editing.
●​ Audacity and FL Studio — audio and SFX processing.

Education
University: Vinnytsia National Technical University
Program: Computer science. Artificial Intelligence Systems
Degree: Master's degree
Hobby
I spend around 3 hours every day developing assets: graphics, 3D, audio. I don't
publish them anywhere and mostly use them as ready-made material for my main work.
Stylistically, I'm inspired by Deadlock and consider it as the best product.

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