Yehor
C++ програміст
- Город проживания:
- Киев
- Готов работать:
- Удаленно
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C++ Developer
✉️: [
Summary Experience & Training
Computer Engineering student at KPI with a ⎯ Octopus Entertainment LTD | Sole Software
practical background in C++ development and Engineer (Nov 2025 – Jan 2026)
system organization. Experience as a Sole Software
Managed the full UE5 project lifecycle, including
Engineer, where I handled everything from
architectural refactoring and resolving C++ build
architectural refactoring to setting up project
errors in Visual Studio. Established project
infrastructure (Jira, Git LFS). My approach to building
infrastructure: configured Jira and GitHub (Git LFS,
stable systems has been shaped by university
.gitignore, .gitattributes). Automated project
engineering fundamentals and reinforced by hands-
builds and cache cleanup using custom batch
on workshops at Ajax Systems (STM32). I focus on
scripts. Optimized 3D assets in Blender and
writing clean, optimized code with a strong
analyzed map files to resolve performance and
emphasis on testing and reliability.
referencing issues.
⎯ Ajax Systems | Embedded Systems Programming
Education Workshops (STM32) (Spring 2025)
Igor Sikorsky Kyiv Polytechnic Institute
Participated in a series of embedded systems
B.Sc. in Computer Engineering (in progress),
programming workshops at Kai-Ajax LAB. Gained
2023 – Present
introductory experience working with STM32
microcontrollers and hardware-level logic.
Technical Skills
⎯ Quality Assurance (QA) | Independent Study &
Languages: C++, C, Assembly, Python,
Candidate Training (Summer 2025)
SQL (PostgreSQL).
Tools: Git (LFS), Jira (Admin), Linux, Visual Studio, Successfully passed technical and QA interviews
STM32 (Training), Batch Scripting, Altium Designer, for Gunzilla Games (Off The Grid), showing a solid
AutoCAD. understanding of software testing.
Engineering: Data Structures & Algorithms,
OOP & Design Patterns, Parallel Programming &
Projects (GitHub)
Multithreading, Unit Testing.
⎯ Signal-Compiler-CPP compiler featuring a finite-
automata lexer and memory-efficient parsing;
Other Skills ⎯ GraphicsEditor: Backend engine with Design
Game Development: Unreal Engine 5 Patterns (Command, Composite) and hierarchical
(C++/Blueprints), SFML. structures;
3D & Design: Blender (Asset optimization, 3D ⎯ SDA_Coursework: Implementation of Data
modeling), HTML/Bootstrap. Structures & Algorithms (University project).
⎯ RatioClass: C++ implementation focused on Unit
Languages Testing and memory management;
⎯ ProCalculator: Web UI for Standard/Programmer
⎯ Ukrainian (Native)
modes using Bootstrap;
⎯ English (Pre-Intermediate)
⎯ SFML_Games: C++ logic and object interaction
without high-level engines.
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