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Unity 3D-програміст

Рассматривает должности:
Unity 3D-програміст, 3D-дизайнер
Возраст:
21 год
Город:
Киев

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Alina Suchok
Kyiv, Ukraine
Contacts
[открыть контакты](см. выше в блоке «контактная информация»)
[открыть контакты](см. выше в блоке «контактная информация»)
http://[открыть контакты](см. выше в блоке «контактная информация»)
https://www.behance.net/c4abb248
portfolio website
GitHub: https://github.com/D0naL1ka
Summary
Motivated junior specialist with hands-on experience in both game development and 3D art creation. Completed multiple educational and personal projects using Unity and C# — covering gameplay mechanics, UI systems, physics, animations, and database integration — as well as 3D modeling, sculpting, texturing, UV mapping, and rendering. Strong foundation in the full creative pipeline: from conceptualization and prototyping in Figma, through asset creation in Blender, to implementation and scripting in Unity. Fast learner with attention to detail, a passion for high-quality visuals and clean efficient code, adherence to artistic and technical principles, and effective collaboration in creative teams.

Technical Skills
• 3D Modeling & Sculpting: Blender, Autodesk Maya
• Texturing & Materials: Adobe Substance 3D Painter
• UV Mapping: Blender UV Unwrap
• Rendering: Cycles, EEVEE
• Game Engine: Unity (asset import, prefabs, scripting)
• 2D & Concept: Adobe Photoshop, Figma (prototyping & UI mockups)
• Version Control: Git, GitHub
• Pipeline Knowledge: Low-poly / high-poly workflow

Education
September 2024 — until now
State University «Kyiv Aviation Institute»

Bachelor, Software Engineering
September 2020 — June 2024
Vocational College of Engineering, Management and Land Management of NAU

Junior Bachelor, Software Engineering

Achievement
Successfully completed training courses:
• Blender Foundations - Fundamental Blender Knowledge (from Udemy)
• Modéliser un personnage de jeu vidéo de A à Z avec Blender (from Udemy)
• Maya - Design e Criação de Personagens 3D (from Udemy)
• Unity Environment Design (from Udemy)
• Introduction to 3D Character Animation for Beginners in Maya

Educational projects / Pet- projects
3D Art Projects
• Attack on Titan Badges
3D modeling of faction badges from Attack on Titan. Each badge recreated with attention to anime detail. Technologies: Blender, PBR Textures, EEVEE Render, UV Mapping.
• Glass Balloon Dog
Stylized 3D model of a dog with dark glass material. Realistic refraction and caustics achieved through Cycles render with custom glass BSDF shader and HDRI lighting. Technologies: Blender, Cycles, Glass BSDF, HDRI Lighting.
• Tiziana Terenzi — Kirkè
Product visualization render of the Tiziana Terenzi Kirkè perfume bottle. Focused on photorealistic rendering of glass, metal, and liquid. Technologies: Blender, Substance 3D Painter, Cycles.
• Helluva Boss — Halloween
Stylized 3D Halloween artwork based on a character from the Helluva Boss animated series. Preserved characteristic features of the 2D original adapted to 3D space. Technologies: Blender, Stylized Render, EEVEE.
Game Development Projects
• Interactive 3D Virtual Chemistry Laboratory
An interactive 3D simulation for learning atomic and molecular structures.
Technologies: Unity, C#, Blender, SQLite, Adobe Illustrator
Modeled a complete 3D laboratory environment with all interactive objects in Blender. Implemented player movement, a drag-and-drop system for building atoms from protons, neutrons, and electrons, and real-time visualization of electron orbits. Integrated a local SQLite database to store and display information about chemical elements. Created all UI elements in Adobe Illustrator and implemented them in Unity.
• 2D Platformer
2D platformer in Unity with animated character (Idle, Run, Jump), health system, coin counter, and HUD. Enemy with patrol behavior reacts to the player. Technologies: Unity, C#, 2D Animation, State Machine.
• 3D Ball Runner
3D game where the player controls a ball through obstacles, trampolines, and moving platforms. HUD displays speed, coins, and health in real time. Technologies: Unity, C#, Physics, Procedural design.

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