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Konstantin

3D artist, 20 000 грн

Вид занятости:
полная, неполная
Возраст:
35 лет
Город проживания:
Харьков
Готов работать:
Киев, Львов, Удаленно, Харьков

Контактная информация

Соискатель указал телефон , эл. почту и LinkedIn.

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Опыт работы

3D Artist

с 07.2024 по 10.2024 (3 месяца)
Arvi, Киев (IT)

Involved in the full preparation of 3D models for implementation in Unity,
with a focus on optimization and material setup for VR applications.
Key Responsibilities:
• Created and optimized 3D game models, ensuring proper material
setup and pivot placement.
• Developed LODs and colliders, and packed models into LOD groups
for Unity.
• Worked with URP and combined textures, ensuring models were
optimized for real-time applications.
• Prepared prefabs for Unity integration, including creating variants as
needed.

3D Artist

с 08.2022 по 03.2023 (7 месяцев)
Walla-Walla, Львов (Дизайн)

Contributed to the full cycle of 3D asset creation for an NFT game.
Key Responsibilities:
• Collaborated closely with the art director and product owner to
deliver high-quality assets.
• Proposed and implemented creative ideas, refining them based on
feedback from the art director.

3D Artist

с 02.2017 по 09.2022 (5 лет 7 месяцев)
SM Games & Apps, Харьков (IT)

Worked on 4x4 Offroad and Derby-style mobile games, contributing as a
3D artist and partial level designer.
Key Responsibilities:
• Created 3D models (weapons, props) for game environments.
• Performed UV unwrapping, texturing using Photoshop and Substance
Painter.
• Optimized models through retopology for Unity game engine.
• Designed levels and integrated 3D assets into Unity.
• Created simple animations and set up lighting, materials, and models
in Unity.
Key Achievements:
• Acquired comprehensive knowledge of the full 3D asset creation
process, from high-poly and low-poly modeling to texturing and final
rendering.
• Developed strong teamwork skills and the ability to communicate
effectively with colleagues.

Образование

Харьковский Автомобильно Дорожный Техникум

Строительство,ремонт и обслуживание автомобильных дорог, Харьков
Среднее специальное, с 2005 по 2009 (3 года 9 месяцев)

Дополнительное образование и сертификаты

3D Maya

2015,1 год,удаленно

Знания и навыки

  • ZBrush
  • Adobe Substance 3D Painter
  • Autodesk Maya
  • Texturing
  • Marmoset Toolbag
  • Unity
  • Rendering
  • UV mapping
  • Modeling
  • Sculpting
  • Marmoset
  • Retopology
  • Baking
  • High Poly
  • Low-poly modeling
  • Hi-poly modeling

Знание языков

  • Английский — выше среднего
  • Японский — средний

Дополнительная информация

I'm a professional 3D artist,working in gamedev with a lot of comercial experience.I`ve started from self-education and practicing with easy to create models.Have experience working on mobile and some PC games.I know and use the full cycle of model development both from references and using my own ideas.My main profile is hard-surface modelling and I specialize on weapons and props.Also I can work in semi-realism.
I always interested in personal and professional growth.My goal is to solve the problem using different methods and techniques.
My portfolio - https://www.artstation.com/satinx

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