Andriy
Lead, Creative Game Designer
- Занятость:
- Полная занятость, неполная занятость.
- Возраст:
- 39 лет
- Город проживания:
- Киев
- Готов работать:
- Киев, Удаленно
Контактная информация
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Опыт работы
Creative game designer / UX designer
с 10.2019 по наст. время
(4 года 7 месяцев)
Nanoreality Games, Kyiv (IT)
Core Competencies:
- Spearheaded and supervised the creative direction of a game through all the production phases of the development lifecycle in an international team with a spoken and written English environment.
- Collaborated with a team of 50+ international professionals to design features, mechanics, characters, units, buildings, and other game entities.
- Expertly reviewing design work at various stages of implementation to ensure the execution matches the vision, goals and quality requirements.
- Planning & controlling the terms and quality of execution of set tasks using Atlassian tools.
- Provided regular paper and digital system prototypes using Unity and proprietary tools to develop/test/balance design features while providing feedback to improve toolchains and work efficiency.
- Creating and maintaining structured game design documentation.
- Designed, refined and developed various core game features.
- Designed game UX logic.
- Balancing game mechanics, stat/price point tuning based on play-testing, reviewing and reacting to analytics to improve monetization and game metrics.
- Creating presentations of new game features to investors, publishers and stakeholders, promotional media content for Game stores and TV Media.
Projects:
“My Nano World: city-building with farming arcade-casual simulator”
https://play.google.com/store/apps/details?id=com.nanorealitygames.mynanoworld
https://apps.apple.com/us/app/nano-world-%D8%B9%D8%A7%D9%84%D9%85-%D9%86%D8%A7%D9%86%D9%88/id1562110619
«FANANEES 5: Casual arcade»
https://play.google.com/store/apps/details?id=net.mbc.fananees5&hl=ru&gl=US
https://apps.apple.com/us/app/fananees-5/id1562108619
“World of Merge: city builder in Arabic settings based on merge mechanic”
https://play.google.com/store/apps/details?id=net.mbc.nanoreality
Game under development
Game Producer / Lead game designer
с 10.2018 по 10.2019
(1 год)
Frismos Games, Erevan (IT)
Game Producer responsibilities:
-Project ownership
-Full life-cycle development experience from idea to finished product.
-Reporting to investors and stakeholders.
-Reviewing and reacting to analytic.
-Host meetings and planning work of the team and game design department
-requirements gathering through design, coding, testing and deployment.
-Leading design team and other team members.
-Controlling the terms and quality of execution of set tasks (tool Atlassian Jira).
-Hunting and working with outsourcing artists and 3D modelers, VFX artists.
Lead Game designer:
- Creating and maintenance a structured game design documentation.
- Quest and character design, writing texts and dialogues.
- Creating and modifying existing game mechanics and game balance to improve monetization.
- Reviewing and reacting to analytic.
- Leading design team and other team members.
- Setting tasks to developers and artists.
- Art leading visual, animations, vfx, mechanics and general design of the game.
- Assisting with QA testing process and help in finding solutions.
Projects:
Dog Town: Pet Simulation Game
https://apps.apple.com/ru/app/dog-town-pet-simulation-game/id1313818172?l=en
https://play.google.com/store/apps/details?id=com.frismos.dogworld&hl=ru
Responsibilities:
-Lead Game designer, Team lead.
«XXX Town: Pet Simulation Game»
Game under development.
Responsibilities:
-Game producer / Lead Game designer
Bird Land: Pet Simulation Game
https://apps.apple.com/ru/app/bird-land-pet-simulation-game/id1042316239?l=en#?platform=iphone
Responsibilities:
-Game features, stores game video.
Legends of Olympus: Play, Farm
https://apps.apple.com/ru/app/legends-of-olympus-play-farm/id1446245597?l=en
https://play.google.com/store/apps/details?id=com.frismos.olympusgame2&hl=ruLead
Responsibilities:
-Game features, stores game video.
Lead game designer
с 03.2017 по 10.2018
(1 год 7 месяцев)
Whaleapp LTD, Kyiv (IT)
Lead game designer
Game designer responsibilities:
- Creating and maintenance a structured game design documentation.
- Quest and character design, writing texts and dialogues.
- Creating concept and build all game world with different locations in Unity.
- Creating and modifying existing game mechanics and game balance to improve monetization.
- Reviewing and reacting to analytic.
- Setting tasks to developers and artists.
- Art leading visual, animations, vfx, mechanics and general design of the game.
- Assisting with QA testing process and help in finding solutions.
Team Lead Responsibilities:
- Host meetings and planning work of the team.
- Leading design team and other team members.
- Controlling the terms and quality of execution of set tasks (tool Atlassian Jira).
- Full project life-cycle experience from requirements gathering through design, coding, testing and deployment.
- Reporting to investors and stakeholders.
- Hunting and working with outsourcing artists and 3D modelers, VFX artists.
Projects:
Rancho Blast. Match 2 free to play.
Responsibilities:
- Lead Game designer, Team lead, location envoirment designer.
MMO RPG project - game under development*
Responsibilities:
- Full circle of character design.
Creating concept of all game characters which include:
- Lore.
- Art design.
- Skills.
- Animations.
- VFX.
Controlling the terms and quality develompent of each character from concept to implementation in to the build.
Game designer
с 04.2016 по 02.2017
(10 месяцев)
Ers Game Studios Llp, Киев (IT)
Creating concepts.
Creating GDD.
Creating tasks & communication with all teams (programmers, artists, sound, animation etc).
Creating technical tasks for programmers.
Maintenance all documentation on a regular basis.
Creating game balance and mechanics.
Creating UI concepts.
Manual testing of the product.
Projects:
Grim Facade 9: "Deadly dowry" (Game in Development)
Genre: Hidden Object Puzzle Adventure (HOPA)
Dark tales 10: The Raven
Genre: Hidden Object Puzzle Adventure (HOPA)
Puppet Show 12: Appetite for Revenge (Game in development)
Genre: Hidden Object Puzzle Adventure (HOPA)
Responsibilities: Author of a first Main concept of "Appetite for Revenge" serie.
Образование
Kremenchug Mykhailo Ostrohradskyi National University
In Degree "International Management", Кременчуг
Высшее, с 2007 по 2008 (10 месяцев)
Kremenchug University of Economics and Technology Management
Bachelor of - "Management", Кременчуг
Неоконченное высшее, с 2003 по 2007 (3 года 10 месяцев)
Higher Vocational School № 7
Electrician for repair and maintenance of electrical equipment, Кременчуг
Среднее специальное, с 2000 по 2003 (2 года 10 месяцев)
Дополнительное образование и сертификаты
Game Design of HOPA games
2016
Знания и навыки
Знание языков
- Украинский — свободно
- Английский — выше среднего
- Русский — свободно
Дополнительная информация
More than 7 years of experience in PC and Mobile game development performing as a Game Designer and 20+ years as a passionate gamer.
A strong sense for what makes a gameplay experience compelling and fun. Knowledge of mobile, PC and console games market, daily monitoring of industry trends. Full-cycle expertise of successfully managing development of a few projects at the same time in an international team with spoken and written environment.
10+ shipped titles with expertising from a Junior Game designer to Game producer, Creative Game Director in different game genres, such as: Merge city builder, City builder & Farm casual simulator, Match BLAST, Match 3, MMORPG strategic turn-based combat, Pet simulator, Casual arcade, HOPA.
Detailed CV :
https://docs.google.com/document/d/1qkqVS3hRzsrPvxLN61dfY7BSy8hQ7jbF936_qXqYut8/edit?usp=sharing
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