Vladyslava
3D Character Artist
Контактная информация
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Опыт работы
3D artist
с 03.2022 по наст. время
(3 года 11 месяцев)
Freelance, Дистанційно (IT)
Developed 3D character models for clients, managing the entire production
pipeline from initial concept to final render.
During this period, I invested in my professional growth by completing
two advanced courses — ZBrush Intensive and a comprehensive 3D Artist
course, where I honed my skills in modeling, texturing, baking, and rendering.
Interior designer
с 04.2021 по 02.2022
(11 месяцев)
Dnipro-M, Київ (Роздрібна торгівля)
My responsibilities included designing branded store projects, adhering
to technical documentation, and creating detailed schemes and drawings
in AutoCAD and ArchiCAD. I sculpted and modeled interior and exterior items,
including shops, offices, furniture, and appliances using 3Ds Max.
Additionally, I handled scene setup and rendering in V-Ray, and performed
post-processing of visualizations in Adobe Photoshop.
3D visualizer
с 04.2020 по 03.2021
(1 год)
Inter Atletika, Київ (Будівництво, архітектура, дизайн інтер'єру)
Produced high-quality 3D models for children’s and sports playgrounds
using 3Ds Max, significantly enhancing the aesthetic appeal of the
environments. Developed exterior scenes based on client photographs,
utilizing the Forest Pack plugin for realistic vegetation. Configured scenes
and lighting in 3Ds Max with V-Ray, followed by detailed post-processing
of renders in Adobe Photoshop.
3D artist
с 05.2019 по 03.2020
(11 месяцев)
Alpaca Expo Group, Київ (Дизайн)
Based on customer requirements, I developed bespoke expo projects.
My responsibilities included creating 3D models of exhibition stands using
3Ds Max and rendering and processing visualizations in Adobe Photoshop.
As a result of my efforts, over 20 exhibition stand projects were successfully
built in various countries around the world.
3D visualizer
с 06.2018 по 03.2019
(10 месяцев)
Blago, Київ (Фінанси, банки, страхування)
Worked on the design of office departments, including sculpting, modeling,
texturing - offices, furniture, and appliances in 3Ds Max (V-Ray).
Handled lighting setup and rendering to produce high-quality visualizations.
My projects led to the successful construction of over 100 pawn shops and
office premises in numerous cities throughout Ukraine!
Образование
Львівська національна академія мистецтв
Дизайн середовища, Львів
Высшее, с 2016 по 2018 (2 года)
Маю вищу художню освіту. Ступінь - магістр, напрямок - дизайнер середовища (інтер'єр та ландшафт).
Миколаївський філіал Київського національного університету культури та мистецтв (МФ КНУКіМ)
Дизайн інтер'єру, Миколаїв
Неоконченное высшее, с 2012 по 2016 (4 года)
Здобула сутупінь - Бакалавр, напрямок - дизайн інтер'єру
Дополнительное образование и сертификаты
ArtCraft, course ZBrush online
2022, 6 months
Сертификат
Varto school, course 3D Artist
2024, 10 months
Сертификат
Знания и навыки
- AutoCAD
- ArchiCAD
- 3Ds MAX + VRay
- Autodesk Maya
- ZBrush
- Adobe Photoshop
- Adobe Substance 3D Painter
- Marmoset Toolbag
- Unreal Engine
Знание языков
- Английский — средний
- Украинский — свободно
Дополнительная информация
Hello! I’m a Ukrainian 3D Stylized Character Artist with a strong artistic sense, creative thinking, and a comprehensive understanding of color theory, composition, and anatomy. With a higher art education, I approach each task with a dedication to quality and responsibility. My passion for growth and development fuels my continuous learning and skill enhancement. I am eager to join a dynamic team in the gaming industry, bringing my creative skills to life and contributing to groundbreaking projects!
I currently live in the Netherlands, so I am only looking for remote cooperation.
SOFTWARE SKILLS
3Ds Max: Specializing in SubD modeling for creating detailed game-ready models.
Maya: Low-poly and SubD modeling, as well as retopology, optimizing models for game engines projects.
ZBrush: Skilled in high-poly sculpting and rendering complex organic forms for character and asset creation.
Substance Painter: Creating materials, texturing, and utilizing PBR workflows for high-quality visualizations and models.
Marmoset Toolbag: Capable of baking maps (Normal, AO, etc.) and rendering to produce final high-quality imagery.
Unreal Engine: Experienced in importing 3D models in game projects.
Adobe Photoshop: Proficient in post-processing images and renders, as well as fine-tuning textures for optimal visual results.
Marvelous Designer & Rizom UV: Basic knowledge with a focus on further study to enhance skills in garment creation and efficient UV unwrapping.
Portfolio :
https://www.artstation.com/time_for_3d
https://www.behance.net/time_for_3d
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