Иван
3D artist
- Вид занятости:
- полная, неполная
- Возраст:
- 33 года
- Город проживания:
- Киев
- Готов работать:
- Киев, Удаленно
Контактная информация
Соискатель указал телефон , эл. почту и LinkedIn.
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Получить контакты этого кандидата можно на странице https://www.work.ua/resumes/4903127/
Опыт работы
3D Character Artist
с 11.2021 по 06.2025
(3 года 8 месяцев)
GFA, Дистанційно (IT)
• Created high- and low-poly 3D characters for AAA project Pioneer.
• Collaborated with art direction to define visual style and optimize pipeline.
• Designed fantasy creatures, monsters, and human characters under next-gen constraints.
• Performed retopology, UV unwrapping, PBR texturing, cloth simulation
3D Character Artist
с 04.2021 по 05.2023
(2 года 2 месяца)
Kevuru Games, Дистанційно (IT)
• Created stylized and realistic 3D characters for outsourcing projects.
• Optimized models for game engines and prepared assets for production
3d Character artist
с 10.2020 по 01.2021
(4 месяца)
Freelance, Київ (IT)
Responsible for creating high and low poly models of characters for mobile project.
3d Character artist
с 04.2020 по 07.2020
(4 месяца)
10Tech, Київ (Gamedev VR)
Responsible for creating high and low poly models of characters for VR project
3d artist
с 08.2019 по 04.2020
(9 месяцев)
MistHoundGames, Харків (IT)
Junior/mid 3d artist
с 06.2019 по 04.2020
(11 месяцев)
GFA Games, Харків (IT)
Образование
ХАИ
Финансы и кредит, Харків
Высшее, с 2010 по 2016 (6 лет)
Знание языков
- Украинский — свободно
- Английский — средний
Дополнительная информация
Ivan Lialiuk
Senior 3D Character Artist
Phone: [
Portfolio: https://drive.google.com/drive/folders/1IXqIVXL35LWoAUfFSedGdoMY5Jh65B32?usp=drive_link
Experience
Senior 3D Character Artist — GFA Games (Nov 2021 – Jun 2025)
• Created high- and low-poly 3D characters for AAA project Pioneer.
• Collaborated with art direction to define visual style and optimize pipeline.
• Designed fantasy creatures, monsters, and human characters under next-gen constraints.
• Performed retopology, UV unwrapping, PBR texturing, cloth simulation.
3D Character Artist — KEVURU Games (Apr 2021 – May 2023)
• Created stylized and realistic 3D characters for outsourcing projects.
• Optimized models for game engines and prepared assets for production.
3D Character Artist — Freelance (Apr 2020 – Apr 2021)
• Delivered character assets for international clients.
• Focused on modeling, sculpting, and texturing.
3D Artist — GFA Games (Apr 2019 – Apr 2020)
• Created clothing for characters.
• Worked with base modeling and sculpting to support overall character quality.
• Prepared assets for integration into game engines (mesh cleanup, topology optimization, UV setup).
Education
National Aerospace University – Kharkiv Aviation Institute, Master’s degree, 2010 – 2016
Skills
High & Low Poly Modeling
Retopology, UV Unwrapping
Sculpting (ZBrush)
Hair Creation
Unreal Engine
PBR Texturing (Substance Painter, Photoshop)
Hand-painted Textures
Cloth Simulation (Marvelous Designer)
LOD Optimization
Unit
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