Гліб
Unity developer
Контактная информация
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Опыт работы
Unity Integrator
с 09.2024 по 02.2026
(1 год 6 месяцев)
Artificial Core, Київ (IT)
Asset integration (animation, VFX, fbx), VFX optimisation, creating tools for automatisation of processes, content development along Game Design dept.
Unity developer
с 03.2023 по 08.2024
(1 год 6 месяцев)
Optor Group, Київ (IT)
Worked on improving the gameplay, identifying and fixing bugs, optimizing for mobile devices, UI, improving game mechanics and adding new gameplay mechanics
- AI Improvements
- Optimisation
- UI
Unity developer
с 01.2021 по 12.2022
(2 года)
Retro Style Games, Київ (IT)
Implementing new gameplay features, but fixes, AI improvement, work in collaboration with QA and GD
Junior unity developer
с 06.2020 по 12.2021
(1 год 7 месяцев)
Anatoliy Mesheryak, Дистанційно (IT)
Implemented gameplay features on:
- rocket league clone
- puzzle game
- uncharted clone
The most challenging task was to combine different 3rd party assets such as driving and climbing to work together as well as making the best out of rope (obi rope asset) to implement uncharted gameplay mechanics with ropes
Образование
Національний технічний університет України «Київський політехнічний інститут імені Ігоря Сікорського»
ТЕФ, комп'ютерні науки, Київ
Высшее, с 2014 по 2021 (7 лет)
Знания и навыки
- Unity
- C#
- Shading
- DOTween
- GitHub
- Zenject
- DOTS
- ShaderGraph
Знание языков
Английский — выше среднего
Дополнительная информация
As a passionate and diligent game developer, I excel at analyzing code to enhance flexibility and performance. My experience spans across multiple projects, where I’ve focused on implementing new features, optimizing performance, fixing bugs, and integrating third-party assets. I’m always eager to bring new gameplay mechanics to life, explore innovative approaches to game development, and continuously expand my knowledge. Recently, I’ve concentrated on shader programming, creating optimized shaders for nature and props, contributing to visually immersive game worlds that perform well on mobile devices.
Technical Skills:
- Optimization and Debugging: Skilled in analyzing and improving code performance, improving rendering time and optimising games for low-end devices.
Third-Party Asset Integration:
- Experienced in integrating and harmonizing third-party assets within existing game code.
Analytics and metrics:
- Skilled in integrating analytics SDKs, such as Firebase and DevToDev.
Adaptive GUI Development:
- Skilled in creating adaptive user interfaces that perform well across various screen sizes and resolutions.
Shader Programming:
- Developed optimized shaders for game environments, specializing in nature and props including creating custom tools to work with shaders.
Mobile Development:
- Experienced in building games for Android and iOS platforms.
Self-Organization & Decision-Making:
- Gained ability to evaluate and implement tasks efficiently, balancing project needs with time and budget constraints.
Communication skills:
- Experience collaborating within large teams, including game designers, testers, and 3D modelers, ensuring cohesive project development.
- Proven ability to work independently, taking on increased responsibility across various aspects of a project, demonstrating versatility and accountability.
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