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Микола

Unity developer

Вид занятости: полная
Возраст: 23 года
Город проживания: Одесса
Готов работать: Удаленно
Вид занятости:
полная
Возраст:
23 года
Город проживания:
Одесса
Готов работать:
Удаленно

Контактная информация

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Опыт работы

Unity Developer (Contract)

с 08.2024 по 12.2024 (5 месяцев)
Learnmarine, Одеса (IT)

-Contributed to the development of NavSimulator, a professional maritime simulation for PC and Web, designed for training navigators with realistic physics and weather conditions.
-Took full ownership of developing critical features, including a complex save/load mechanic and a dynamic route constructor for vessel navigation.

Unity Tech Lead

с 02.2024 по наст. время (2 года)
Digital Bunny, Дистанційно (IT)

-Acted as the Tech Lead for a major Ukrainian AR startup, serving as the primary technical liaison between backend, product management, DevOps, and company leadership.
-Architected and developed the core AR feature for real-time object recognition, integrating self-trained PyTorch models into Unity via the ONNX runtime.
-Managed the full-cycle development and deployment of the AR application for both Android and iOS platforms.
-Sourced and participated in the technical interview process for a backend developer, directly contributing to the team's expansion.

WebGL Unity Developer

с 08.2022 по 06.2023 (11 месяцев)
BSX - Smart Business Solutions, Дистанційно (IT)

-Developed V3D, a web-based 3D/2D visual event planning tool, utilizing Unity and WebGL to deliver an interactive user experience.
-Executed a comprehensive optimization strategy for the WebGL build, ensuring smooth performance across both detailed 3D visualizations and 2D planning modes.
-Acted as a primary technical contact, collaborating directly with backend developers, the CTO, CEO, and client teams.

Strong Junior Unity Developer

с 08.2021 по 06.2022 (11 месяцев)
Pawsome Games, Дистанційно (IT)

-Developed a portfolio of hyper-casual mobile games, including "Trap House," "Ghost Hunter," and "Monstro Merge Runner".
-Took ownership of implementing monetization systems (Ads, In-App purchases) and analytics by successfully integrating SDKs from major publishers like Homa Games and Ketchapp.

Co-founder & Lead Developer

с 06.2021 по наст. время (4 года 8 месяцев)
Nightstuff Games, Одеса (IT)

-Spearheaded the full-cycle development of the mobile co-op horror game "The Escape: Together" (Android/iOS), growing the project to over 200,000+ downloads and 1,000+ DAU.
-Architected and implemented the real-time multiplayer functionality using Unity Relay and Mirror.
-Directed the product strategy and technical roadmap, overseeing the project from concept to launch and live operations.

Junior Unity Developer

с 03.2021 по 06.2021 (4 месяца)
Utin Computer, Дистанційно (IT)

-Developed several hyper-casual mobile games from initial prototype to final release, including "Labyrinth", "Trooky", and "Cube 3D".
-Collaborated directly with a producer to translate technical specifications into engaging gameplay mechanics using Unity and C#.

Software Developer & Researcher

с 09.2020 по 09.2021 (1 год)
Elliscope Labs, Одеса (IT)

React Software Developer & Researcher

Образование

ОНУ ім. Мечникова

ФМФІТ, прикладна математика, Одеса
Высшее, с 2019 по 2025 (6 лет)

Master's degree, Applied Mathematics

Знания и навыки

  • Unity
  • C#
  • Git
  • Знання принципів ООП
  • Відповідальність
  • DOTween
  • SQL
  • Zenject
  • HTML
  • Python
  • Java
  • Playfab
  • Multiplayer
  • Product strategy
  • Game design
  • Monetization
  • SDK
  • WebGL
  • Performance optimization
  • Work with clients
  • ONNX
  • Technical leadership
  • Project management
  • MongoDB

Знание языков

  • Украинский — свободно
  • Английский — выше среднего

Дополнительная информация

🎮 Unity Developer | 📱 Mobile & PC Games | 🌐 WebGL | 💰 Monetization & Optimization Specialist

Lead Unity Developer and Co-founder of Nightstuff Games with a proven history of shipping successful titles across PC, mobile, and WebGL. My work has reached a broad audience, exceeding 150,000+ PC sales and 200,000+ mobile downloads. I specialize in leading projects through the full development lifecycle: from prototype and architecture to launch, monetization, and live ops.

𝗞𝗲𝘆 𝗔𝗿𝗲𝗮𝘀 𝗼𝗳 𝗘𝘅𝗽𝗲𝗿𝘁𝗶𝘀𝗲:

🔹 Full-Cycle Game Development: Development for PC (Steam), Mobile (iOS & Android), and WebGL. Deep knowledge in rapid prototyping, performance optimization, and post-release product support.
🔹 Advanced Multiplayer & Backend: Architecting and implementing real-time multiplayer systems using Mirror & Unity Relay. Skilled in BaaS integration, particularly Playfab, for cloud saves, leaderboards, and player account management.
🔹 AR & AI/ML Integration: Creating cutting-edge AR applications with real-time object recognition by integrating self-trained models (PyTorch) into Unity via the ONNX runtime.
🔹 Monetization & Game Economy: Designing and implementing effective monetization strategies, including IAP and Ad Mediation (Homa Games, KetchApp), to drive revenue and player retention.
🔹 Web3 & Blockchain: Experience in prototyping NFT-based games in Unity with integration for blockchains (BNB/ETH) via Solidity smart contracts and React.js web applications.
🔹 Technical Leadership: Experience serving as a Tech Lead, coordinating development between backend, DevOps, and product managers. Proficient in Agile workflows (Jira, Trello) and direct communication with clients and leadership.

𝗣𝗿𝗼𝗳𝗲𝘀𝘀𝗶𝗼𝗻𝗮𝗹 𝗧𝗿𝗮𝗶𝘁𝘀:

👥 Team Player: Thrive in collaborative environments and excel at contributing to team success while also being able to work independently.
📚 Self-Educated: Continuously learning and staying updated with the latest industry trends and technologies, enabling me to adapt quickly and maintain a competitive edge.

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