- PRO
Ярослав
Unity Developer
- Вид занятости:
- полная, неполная
- Возраст:
- 25 лет
- Город проживания:
- Харьков
- Готов работать:
- Удаленно
Контактная информация
Соискатель указал телефон , эл. почту и LinkedIn.
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Получить контакты этого кандидата можно на странице https://www.work.ua/resumes/7264859/
Опыт работы
Unity developer
с 12.2023 по наст. время
(1 год 8 месяцев)
Octo Games, Netherlands (IT)
I successfully completed four projects from start to release, working on visual novels for PC on the Steam platform with adult elements. During the development process, I mastered Naninovel, which allowed me to effectively create and manage interactive stories in games. My experience also includes creating animations using the Particle System and integrating Spine animations, adding visual depth and dynamics to the gameplay. I also implemented a variety of interesting mechanics and mini-games to diversify the gameplay.
**Achievements:**
- Successfully completed four visual novel projects for PC on Steam, fully responsible for the development from concept to release.
- Mastered Naninovel for creating interactive stories, significantly improving the development process and content management.
- Developed numerous unique animations using the Particle System, enhancing the visual aspect of the games and adding dynamics to the gameplay.
- Integrated Spine animations into game projects to achieve smooth and realistic movements of characters and objects.
- Implemented a variety of diverse and interesting mechanics, including mini-games, which enriched and diversified the gameplay.
Project Links :
https://store.steampowered.com/app/2877950/FURRY_HITLER_2/
https://store.steampowered.com/app/3025790/FURRY_Sex_Resort/
https://store.steampowered.com/app/3172860/Lust_Epidemic_18/
Unity developer
с 06.2022 по 08.2022
(2 месяца)
Elemental Games Company, Харків (IT)
Company website : https://elementalgames.xyz/
Participation in game development, including:
Writing game mechanics according to project requirements.
Creating animations using the Particle System for various game effects.
Integrating pre-made animations into game mechanics to enhance visual appeal.
Working with Spine animations and their integration into game mechanics:
Integrating pre-made Spine animations into game mechanics for smooth and natural movement of objects/characters in the game.
Optimizing and adjusting animations to align with project requirements.
Collaboration with various team members:
Working with artists to integrate graphic content and animations into the game.
Collaborating with game designers to ensure that mechanics and animations meet project requirements.
Cooperating with the server team to integrate game components with the server-side of the project.
Primary work with ECS (Entity Component System):
Developing game systems using ECS for managing game components and entities.
Optimizing game performance through efficient use of ECS.
Achievements:
Successfully integrated pre-made animations and Spine animations into game mechanics.
Enhanced the visual quality of the game through effective animation management.
Improved performance and optimized game systems using ECS.
Unity developer
с 02.2022 по 12.2023
(1 год 10 месяцев)
Realis Network, Харків (IT)
Company website: https://realis.network/
Developing mobile games in Unity using advanced technologies and methodologies, such as Entity Component System (ECS), Model-View-Controller (MVC) approaches, and various design patterns.
Improving and scaling projects by applying experience with Signal Bus, UniRx, and Zenject to ensure the efficient functioning of game systems and components.
Continuously developing technical skills, mastering new tools and technologies to optimize game development processes.
Integrating animations into Unity projects, including using Spine for animation creation and DoTween for developing smooth and high-quality animations.
Working with the Particle System in Unity to create a variety of animations and effects within the game environment.
Participating in optimizing the development process by using Android Studio and Git for version control and collaboration on projects, ensuring more effective game management and development.
Integrating SDKs such as Firebase and Google Sign-In to enhance game functionality, enable analytics data collection, implement player authentication, and other essential features.
Migrating functionality and core components of a project to the Entity Component System (ECS) framework to improve performance, optimize resource usage, and create a more flexible and scalable architecture for game projects in Unity.
Образование
ХНУРЕ
Компьютерна Инженерия, Харків
Высшее, с 2018 по 2023 (5 лет)
Знания и навыки
- Unity
- C#
- Git
- Знання принципів ООП
- GitHub
- DOTween
- Zenject
- Самостійність
- SOLID Principles
- Знання шаблонів проєктування
- Entity component system
- Figma
- Adobe Photoshop
- Комунікабельність
- Naninovel
- Particle System
- Spine
- Unity 2D
Знание языков
Украинский — свободно
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