Oleksandr
Unreal Developer, 30 000 грн
Контактная информация
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Опыт работы
Unreal Engine Developer
с 08.2024 по 09.2024
(2 месяца)
AlphaNova, Дистанційно (IT)
Porting a Game: Successfully ported a game from Windows to PlayStation 4/5 platforms, ensuring full compatibility and optimization.
Controller Support: Implemented controller inputs and support for the user interface (UI).
Trophy Integration: Integrated PlayStation Trophy Service, including trophy creation and testing, ensuring compliance with platform requirements.
Platform-Specific Optimizations: Applied performance optimizations for PlayStation hardware, improving game stability.
Certification Process: Managed the submission process, including request certification, uploading builds, and resolving certification-related issues.
Bug Fixing: Proactively identified and fixed bugs post-submission to meet PlayStation's quality standards.
Team Collaboration: Maintained clear communication with the project leader to align on project goals and deadlines.
Unreal Engine Developer
с 03.2024 по 05.2024
(3 месяца)
AlphaNova, Дистанційно (IT)
Gameplay Mechanics Development: Designed and implemented core gameplay mechanics, including boosters and other interactive elements, to enhance user engagement.
User Interface Creation: Developed user interface (UI) elements based on predefined layouts.
Bug Fixing: Identified and resolved bugs to ensure smooth gameplay and prevent crashes or performance issues.
Mobile Optimization: Optimized memory usage and processes for Android and iOS platforms, improving performance and stability across mobile devices.
Task Evaluation: Analyzed and estimated development tasks to ensure timely completion and efficient resource management.
Team Collaboration: Maintained effective communication with the team leader and colleagues, ensuring alignment on project goals and task priorities.
Intern Unreal Engine Developer
с 10.2023 по 02.2024
(5 месяцев)
AlphaNova, Дистанційно (IT)
Gameplay Mechanics Development: Developed complex game mechanics, including weapon shooting systems, providing a dynamic player experience.
Animation Integration: Worked with animations to enhance character movements and character actions.
Artificial Intelligence (AI) Development: Built AI systems using Behavior Trees, Blackboards, and the Environment Query System (EQS), creating an engaging boss with multiple phases.
Multiplayer Lobby Creation: Developed a multiplayer lobby with user interface (UI) features, including player readiness confirmation, lobby search functionality, and the ability to join existing lobbies, integrated with Steam Online Subsystem.
Replication of Game Mechanics: Implemented player and game mechanic replication across a multiplayer environment, ensuring smooth, synchronized gameplay.
Gameplay Ability System (GAS): Utilized the Gameplay Ability System (GAS) to develop advanced game mechanics, enhancing player abilities and interactions.
Team Collaboration: Maintained effective communication with the team leader and colleagues, ensuring alignment on project goals and priorities while contributing to a productive team environment.
Образование
National Aviation University
122, Computer Science, Київ
Высшее, с 2024 по 2025 (1 год)
Master’s degree
National Aviation University
122, Computer Science, Київ
Высшее, с 2020 по 2024 (4 года)
Bachelor's degree
Дополнительное образование и сертификаты
C++ Fundamentals: Game Programming For Beginners(Udemy)
1 month
Сертификат
Программирование на языке C++(Stepik)
2 month
Сертификат
The Ultimate Git Course - with Applications in Unreal Engine
1 month
Сертификат
Professional Game Development in C++ and Unreal Engine
6 month
Сертификат
Знания и навыки
- C++
- Unreal Engine
- Git
- OOP
- STL
- Singleton
- Multithreading
- Algorithms
- Multiplayer
- TCP/IP
- RPC
- BehaviorTree
- EQS
- Blackboard
- Event
- Save Game State
Знание языков
- Украинский — свободно
- Английский — средний
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