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Владислав
Unity 3D developer
- Возраст:
- 23 года
- Город проживания:
- Винница
- Готов работать:
- Удаленно
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UNITY DEVELOPER
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SUMMARY
Unity Developer with over 3 years in mobile game development. Skilled in designing and
implementing game mechanics, optimizing performance, and developing custom editor tools to
streamline workflows. Strong background in procedural generation, reducing development time and
enhancing replayability. Passionate about writing clean, maintainable code and solving complex
technical challenges to deliver engaging and high-quality gaming experiences. Enjoys close
collaboration with designers and artists to bring creative visions to life.
EXPERIENCE
Utin Computer May 2022 – Present
Unity Developer
● Development of game logic and mechanics from scratch to release
● Working on procedural generation of levels, roads and environments, reducing development
time by 40%.
● Implementing third-party advertising (Applovin, a solution for publishers) and analytics.
Monetizing the game and obtaining valuable data for product improvement.
● Solving performance issues and reducing build size, improving performance and reducing
resource requirements, expanding the audience.
● Basic knowledge of shader programming, including working with Shader Graph to create
high-quality visual effects
● Creating special tools for the Unity editor. Automating routine tasks, increasing team efficiency.
● Experience in monetization using third-party advertising services expanding revenue sources
without affecting the gameplay.
● Implementing flexible architecture using Zenject. Reducing dependencies and facilitating
project scaling.
● Worked with Photon for multiplayer integration, implementing real-time synchronization,
matchmaking, and networked player actions to deliver a seamless multiplayer experience in
mobile games.
● Interacting with level designers, 3D artists and game designers - improving game quality and
integration through close teamwork.
TECHNICAL SKILLS
● Languages & Engines: C#, Python, Unity
● Design Patterns & Architecture: SOLID, Zenject
● Optimization: Memory management, profiling, Burst Compiler
● Version Control: Git
● Third-party tools: Addressables, Odin Inspector, Shader Graph, Unity Profiler
● Multiplayer: Photon
PORTFOLIO
Moto Rush (Utin Computers, 2023)
● Developed and optimized core gameplay mechanics, ensuring smooth controls and engaging
physics.
● Implemented procedural track generation, increasing replayability and reducing content
creation time.
● Optimized performance to ensure stable FPS on low-end mobile devices.
● Integrated third-party SDKs for advertising, analytics, and in-app purchases.
● Improved UI/UX elements to enhance player experience and accessibility.
Wave Surfers (Utin Computers, 2024)
● Adapted and improved gameplay mechanics based on an existing game framework.
● Enhanced water physics and procedural track generation for a more immersive racing
experience.
● Integrated monetization features and analytics tools to track user engagement.
● Optimized rendering and asset loading to ensure smooth performance on different mobile
devices.
● Designed and implemented custom editor tools to streamline content updates.
Zookeeper (Utin Computers, 2024)
● Developed and refined core gameplay mechanics, ensuring smooth player interactions.
● Implemented procedural level generation to enhance replayability and optimize content
creation.
● Optimized performance to improve FPS on low-end devices and reduce memory consumption.
● Integrated third-party services for analytics and monetization.
● Collaborated with game designers and 3D artists to maintain high visual and gameplay quality.
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