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Yuriy
Unity Developer
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Personal Information
● Year of Birth: 1973
● Residence: Ukraine, Kharkiv
● Phone (Telegram, Viber): [
● Email: [
Education
2004 – 2007: Computer Academy "Step"
● Specialization: Software Development
● Qualification: Programmer
● Courses included: Network Administration, Windows OS Administration, and Computer
Graphics
Professional Experience
Period: February 2025 — Present
Position: Unity Developer, Bear Games
Responsibilities:
● Developing the platformer Comix Zero (Unity, Windows, Steam).
● Creating and configuring enemy AI behavior using Behavior Designer (Behavior Trees),
including writing custom BT nodes (Action, Composite, Conditional, Decorator).
● Developing kinematic physics and raycast detection systems (ground, platforms, obstacles,
hits).
● Building the combat system: synchronizing attacks and shots with animations and raycasts,
calculating damage, knockbacks, obstacle collisions, visual targeting and hit zone setup,
configuring ScriptableObjects for parameters.
● Implementing gameplay subsystems:
○ Character magical abilities (teleport, fireball, wisp companion, “healing pencil”).
○ Inventory and settings system.
○ CAT-scenes (weapon pickup animations for the main character).
○ Save zones and defeat zones system.
● Creating animation controllers and integrating them with gameplay logic.
● Designing and expanding main character mechanics (ledge grabbing, aerial attacks,
blocking).
● Developing UI (menus, hit counters, promo video playback, asynchronous scene loading
and transitions).
● Integrating SFX and VFX effects.
● Creating custom editor tools for Unity.
● Configuring Steamworks environment: uploading and updating builds to Steam.
● Maintaining project documentation and development guidelines.
Period: August 2023 – January 2025
Position: Unity Developer (Lead), Readable Games (ILARK LTD)
Responsibilities:
● Developed games on Unity using the Naninovel framework for mobile platforms (iOS,
Android).
● Designed gameplay mechanics with player progress saved in PlayFab.
● Integrated services such as PlayFab, Firebase (RemoteConfigs, A/B tests, Realtime
Database), Amplitude, AppsFlyer, RevenueCat, and CDN.
● Organized and conducted resource and code optimization tasks within the team to reduce
RAM usage and build sizes.
● Integrated SDKs and A/B tests.
● Updated the project to newer Unity versions.
● Created a mechanism for automatic CDN cleanup using Bash, Rclone, and Cron.
● Redesigned UI.
● Implemented automated testing for visual novels.
● Built and deployed Dev and Release builds for iOS and Android platforms.
● Maintained project documentation.
Period: March 2023 – August 2023
Position: Unity Developer, BiniBambini
Responsibilities:
● Designed and developed games from scratch on Unity for mobile platforms (iOS, Android).
● Implemented gameplay mechanics.
● Developed and integrated UI, animations, graphical, and sound effects.
● Created custom editors and utilities for project needs.
● Integrated various services and SDKs, including advertising and analytics solutions.
● Upgraded legacy projects to newer Unity versions.
Period: July 2022 – February 2023
Position: Unity Developer, Playgendary
Responsibilities:
● Developed games on Unity for mobile platforms (iOS, Android).
● Performed bug fixing and implemented new gameplay mechanics.
● Integrated UI, animations, and graphical effects.
● Optimized product performance, including RAM usage, build size, and framerate.
● Created custom editors and utilities for project workflows.
● Integrated various services and SDKs, including advertising and analytics solutions.
Period: February 2022 – June 2022
Position: Unity Developer, Nexters
Responsibilities:
● Developed a game on Unity for mobile platforms (iOS, Android).
● Performed bug fixing, designed, and implemented new features.
● Maintained technical documentation.
Period: August 2021 – February 2022
Position: C++ Developer, BearGames (URSА LLC)
Responsibilities:
● Developed games using C++17 on the proprietary engine by Playrix for mobile platforms
(iOS, Android).
● Maintained technical documentation.
Period: December 2013 – July 2021
Position: CTO, BearGames (URSА LLC)
Responsibilities:
● Designed project architectures, estimated timelines, and performed linear programming and
game support for:
○ Social networks (Flash, ActionScript): VK, Odnoklassniki, Facebook, My World,
Fotostrana.
○ Mobile platforms (Unity3D/2D, C#): iOS, Android.
● Led a team of developers and managed project execution.
○ Supervised architecture design, development, testing, and product publishing.
○ Provided guidance and consulting to developers on task implementation.
○ Organized and maintained project documentation.
● Ensured data security and system fault tolerance.
● Managed scaling of high-load game servers.
● Ensured stable operation of software and hardware on game servers, including failure
prevention and resolution.
● Recruited and trained staff members.
● Organized and conducted audits of third-party company projects.
Period: September 2011 – December 2013
Position: Game Developer (Lead), Crystal Clear Soft
Responsibilities:
● Designed project architectures, estimated timelines, and performed linear programming and
game support for:
○ Social networks (Flash, ActionScript): VK, Odnoklassniki, Facebook, My World,
Fotostrana.
○ Mobile platforms (Unity3D/2D, C#): iOS, Android.
● Led a team of developers and managed project execution.
● Designed application architectures and developed both server-side and client-side
components using AS3.0, C#, JSON, XML, PHP, SQL, HTML, and JavaScript.
● Designed relational databases (MySQL).
Period: April 2007 – September 2011
Position: Web Developer (Lead), WonderKiD Studio
Responsibilities:
● Independently and collaboratively (including in teams with American and Indian
developers) developed websites and web portals for American and local clients, using
third-party CMS as well as custom CMS developed by the studio. Provided ongoing support
for these projects.
● Designed databases and developed server-side and client-side functionality using
PHP/SQL/HTML/JavaScript/ActionScript 3.0, integrating payment systems (e.g., SMS,
PayPal).
● Conducted SEO optimization.
● Selected hosting providers, and configured client environments via cPanel.
● Deployed client and server components of websites on hosting platforms.
● Developed Flash/Flex/AIR applications such as video chats, conferencing tools, karaoke
systems, MP3 samplers, and more.
● Recruited and trained staff, including searching for candidates online, conducting
interviews, testing, onboarding, and training.
● Managed task allocation for projects, monitored development progress, conducted testing,
and prepared reports.
Period: October 2007 – April 2008
Position: Web Developer, Freelancer
Responsibilities:
● Collaborated on the development of a social network portal, including user profiles, search
systems, messaging systems with file transfer, multimedia upload/conversion, and playback
features.
● Created a network of partner websites connected to a central MySQL database and file
server via FTP protocol.
● Developed administrative modules for managing social network content.
Skills
Professional Skills:
● Deep understanding of OOP, MVC, and SOLID principles.
● Programming Languages/Technologies/Frameworks: C, C++17 (experience in systems
and application programming), C# (UniTask, Zenject), ASP.NET, XHTML, CSS, JavaScript
(including AJAX, JQuery), PHP (including Smarty, ZEND, CURL), SQL, ActionScript 3.0
(Flash, Flex, AIR), Databases (MS SQL Server, MySQL, PostgreSQL, Redis).
● Experience with Services: PlayFab, Firebase (RemoteConfigs, A/B tests, Database),
Amplitude, AppsFlyer, RevenueCat, CDN (advancedhosting.com), CI/CD tools (Jenkins,
TeamCity), Google Play Services, iOS Game Center, TestFlight.
● Version Control Systems: Git (Bitbucket, GitHub), SVN, Mercurial.
● Task Trackers: JIRA, Asana, Mantis.
● Development Environments: Unity3D, Rider, MS Visual Studio, PhpStorm, Eclipse,
IntelliJ IDEA.
● Unity-Specific Experience:
○ Developed and integrated visual and audio effects and animations (Particle System,
Unity Animation, DOTween, Spine Animation).
○ Created tools to extend the Unity Editor (EditorWindow, ScriptableObject,
CustomEditor).
○ AI Navigation.
Additional Skills:
● Proficient with Figma and Miro.
● Experienced with raster and vector graphics editors (Photoshop, Illustrator) and 2D/3D tools
(Unity, SketchUp, Blender).
● Theoretical knowledge of GLSL shaders with attempts at writing simple shaders.
● Some experience with Unity and Xcode in macOS environments.
● Skilled in designing relational databases.
Personal Qualities
● Dedicated to gaining new knowledge and skills.
● Organized, hardworking, team player, no bad habits.
The most interesting projects with my participation (~50 Mb)
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