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Kumar

Unity C# Developer

Возраст: 26 лет
Город проживания: Киев
Готов работать: Киев, Удаленно
Возраст:
26 лет
Город проживания:
Киев
Готов работать:
Киев, Удаленно

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Jayash Kumar
Date of birth: 05/05/1999 | Gender: Male | Nationality: Ukrainian | Phone: (+380)
631426861 (Mobile) | Email address: [открыть контакты](см. выше в блоке «контактная информация») | LinkedIn:
[открыть контакты](см. выше в блоке «контактная информация») GitHub: https://github.com/jayash-lash | Telegram:
@jalamby | Address: Kiev, Ukraine (Home) | Unity Developer

About myself

The passionate dedicated person who understood that life is a continuous journey of acquiring new
knowledge.

I started to learn, new to me, frontiers of logistics at university and achieved some excellent results in getting a
job at a foreign company.

Through this experience, I gained some valuable skills like communicating with foreign companies and
arranging that the work will be done in time without any delay.

After graduating from University I left the job to let me improve my skills in programming and making projects
in Unity.

Work experience

Logistics manager(export) | 05/2019 - 02/2022 | Kiev, Ukraine
Throughout my experience in logistics management, I have gained valuable skills in effective communication,
problem-solving, project management, and attention to detail. These skills will be transferable and beneficial in
a junior Unity developer role, enabling me to work efficiently and collaboratively in a dynamic software
development environment.
Business or sector Transportation and storage

C#/Unity Developer | Freelance | 01/2023 - 01/10/2023 | Kiev, Ukraine
Working with outsourced projects, providing services the customer is needed
Unity Developer | LiteralNest Studio | 01/10/2023 - 31/03/2024 | Lviv, Ukraine
Mobile Game Developer (Mid-core Survival, Minecraft/Rust-inspired)
• Building multiplayer architecture using NetCode for GameObjects
• Integrating Unity Cloud services for backend infrastructure
• Designing game levels and environments
• Implementing procedural world generation
• Managing UI windows with UIWindowManager
• Implementing audio systems and sound design
• Developing player controller mechanics
• Managing project repository on GitHub
Unity Developer | ShadowEagle Studio | 29/02/2024 - 31/01/2026 | Kiev, Ukraine
Mobile Game Developer (Raid Shadow Legends-style RPGs)
• Working with PlayFab for backend data storage and game services
• Creating core game systems:
• UIWindowManager for screen flow and navigation
• Inventory system for items and equipment
• Quest system with tracking and rewards
• Tutorial system for player onboarding
• Combat systems using animation events
• Shop integration with PlayFab Economy v2
• Authentication system via PlayFab
• Addressables with Unity Cloud Content Delivery Buckets
• Refactored codebase using Dependency Injection and SOLID principles
• Publishing and managing apps on Meta and Google Play developer consoles
• Optimizing build settings for mobile performance
• Projects in closed testing / released on Google Play:
• Warriors of the Forgotten Land (now available on Google Play Store)
• Nightfall Heroes RPG
PC Game(Rogue-like)
• Implementing CharacterController for player movement
• Designing grid-based turn battle system
• Setting up camera behavior using Cinemachine
• Building UI systems
• Creating SaveSystem for persistent progress
• Developing BattleSystem mechanics
• Implementing procedural RoomGeneratorSystem
• Designing TalentsTreeSystem for character progression
PC Strategy Game(Battle Brothers / Wartales-inspired)
• Developing tactical turn-based RPG for PC
• Designing hex-based combat with turn queue, positioning, and terrain mechanics
• Implementing procedural world generation with designer-defined rules
• Building squad management: equipment, injuries, traits, permadeath
• Creating event system with branching outcomes
• Developing global map with real-time exploration and city hubs
• Creating map generation system (project discontinued due to company closure)
• UI integration

Unity Developer(part-time) | SolarSpark Studio | 01/06/2025 - Current
• Developed hyper-casual games and rapid prototypes from concept to production
• Led full development cycle of "TetroBattle" — from GDD to Google Play Store release
• PvE puzzle game featuring Tetris-style gameplay mechanics with competitive AI opponents
• Architected reusable core systems: Window Manager, Object Pooling, Save/Load System, Input
Management using Dependency Injection (Zenject)
• Implemented Firebase Analytics integration for tracking user behavior, retention metrics, and
monetization KPIs
• Built custom data pipelines using Google BigQuery for advanced analytics processing
• Created interactive dashboards and reports in Looker Studio using SQL queries to visualize key marketing
and product metrics
• Assisted CEO in recruiting UI/UX designers, including candidate sourcing and conducting technical
interviews
• Managed project tasks end-to-end: scope definition, decision-making, and delivery estimations

Skills

Programing skills | C# | SOLID | OOP | HLSL | SQL | Algorithms | REST API | Data Strucutres

Working with repositories | Git | Handling Git conflicts issues

Unity Skils | Unity API | URP | Addressables | DOTween | Cinemachine | UI/UX integration | Di & IoC (Zenject) |
Network for GameObject

Another skills | Adobe (Adobe Photoshop, Adobe Illustrator, Adobe | Trello | Jira | Slack | Atlas

Language Skills

Mother tongue(s): Ukrainian | Russian

Understanding Speaking Writing

Listening Reading Spoken production Spoken interaction

English B2 B2 B2 B2 B2
Education & Training

Bachelor | National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute" | 01/09/2016 -
24/06/2020 | Kiev
Field(s) of study:Chemical engineering and processes

Visiting courses of English, improving it from B1 to C1 level | Green forest(English School) | 09/2018 - 11/2019
| Kiev
Master | National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute" | 01/09/2020 -
16/01/2022 | Kiev, Ukraine
Field(s) of study:Chemical engineering and processes

Self learning C# and Unity | 01/2022 - Current
During self learning gained skills in programming:
• learn C# language, the Object-Oriented Programing(OOP), SOLID
• learn Unity API, URP
• learn JetBrain Rider IDE
• learn some Algorithms, Data Structures and Programing Patterns
• learn plugins for Unity Zenject and DOTween
• learn how to use Git
• improve skills in photoshop

Hobbies and Interests

My hobbies:
Guitar, drawing, reading, biking, gaming

Projects

TetroBattle
Realesed project from SolarSpark Studio on GooglePlayStore
https://play.google.com/store/apps/details?id=com.servicesunity11.TetroBattle&hl=ru

Warborn: Tactic RPG
Realesed project from ShadowEagle studio on GooglePlayStore
https://play.google.com/store/apps/details?id=com.blakbirld.WarriorsoftheForgottenLand&hl=ru

Bullet Storm
In the test project, where the player moves and shoots enemies. Objective: get the high score

https://github.com/jayash-lash/BulletStorm-Final-
https://github.com/jayash-lash/BulletStorm-Final-

Flappy Bird
The project was given by the company to test skills in C# and Unity. By the task, I can't use additional plugins, so I
tried to use the Service locator, to resolve dependency injection. A service locator is a component/class that
encapsulates knowledge of how to obtain services that the Client needs/depends upon. It is a single point of contact
for the Client to get services. It is a singleton registry for all services that are used by the client. Another task was to
create a .json file to store high scores for each level and volume sound even after the quiting app. To solve this I
create SaveService.

https://github.com/jayash-lash/Test-Flappy-Bird
https://github.com/jayash-lash/Test-Flappy-Bird

Grocery Idle
Test project, in which the main purpose was to learn the Animation Rigging component. The player has the task to
collect fruits by tapping on them, the character grabs the fruit and moves his hand with it to the basket. Objective:
collect fruits by task
https://github.com/jayash-lash/GroceryIdle
https://github.com/jayash-lash/GroceryIdle

TerrainGenerator
This project is a system for generating a game world in Unity using noise texture to determine the landscape and
biomes for environmental diversity.

https://github.com/jayash-lash/TerrainGenerator/tree/main

StopMonster
In this project, the main idea of gameplay is to avoid drones and missiles and collect enemies. Used Firebase for
authentication and Cloud Firestore. For better structure was used Zenject

https://github.com/jayash-lash/StopMonster

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