Igor
Middle/Senior Unity 3D Developer
- Age:
- 26 years
- City of residence:
- Dnipro
- Ready to work:
- Remote
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Middle/Senior Unity 3D Developer
Contacts:
Tel. [
Email: [
Github
My own games
Experience:
Near to 4 years of commercial development with using Unity 3D. 1 year from it - at client-server game
Knowledge and skills:
• Full cycle of development with planning all work processes
• Conducting technical interviews
• Zenject
• Third-party assets(UniRX, DOTween, Addresables, Cinemachine, Input System, I2 localization, Headless Builder)
• LevelPlay mediation (include configure it)
• Firebase (Analytics, Cloud messaging, Remote config, AB-Tests)
• Profiler
• REST API
• Editor scripts(include Odin Inspector)
• Git (Git LFS, connect other projects as modules, pull requests)
• Custom coroutines (CustomYieldInstrucrion)
• Client-server games with real multiplayer
• Optimization TCP/UDP packages
• Photon Bolt
• Google Play Game Services [GPGS] (include configure it at Play console)
• In-app Purchasing [IAP] (include configure it at Play console)
• Assembly definition; separate project on different layers
• Reflection; Write custom attributes
• Experience with async methods and multi-threading
• Physic
• Understanding the MVP methodology
• Understanding Aglie workflow
• Basic Jira management(but I would chose for work - YouTrack)
• Experience with common developer usage at Trello, Jira, YouTrack
• Loom AI
Additional:
• Can work at blackouts up to 6-7 hours
• Basic knowledge at: WPF, С/С++, Java, SQL, Telegram bots, ASP.NET, URP\HDRP, NavMesh, Tilemaps
• MS Office\Google Documents(advanced level)
• Level of English is B2-C1
• Extract UI from Figma\Zeplin\PS
Project in which I works and which I can spread:
Through Jam
Play Market Prototype on git
My last project, I don’t share it full game project, because I can see - it have potential if future
Come Back Home
Play Market This project on git
I got this project from another developer, so I fully rewrote game code and saved only the level environment
Infinity Monsters
Play Market This project on git
All. This game I’m make totally solo
The Battle Run (now - Overrush, multiplayer)
Play Market
• Make pools for audio, new in game audio system
• System of visual events
• Support passives
• Optimize client-server packages
• Add and change load to addressables
• Firebase analytics
Perfect Pit Stop:
Play market
• Implementing IAP, add No Ads subscription
• Chests(include ScriptableObject for GD)
• UI
Dance Tap Music:
Play Market
• Implement IAP
• Make A\B tests
• Addressables. Move addressables from local to server
• UI
• Optimization, profiler
Music Surfer:
Play market
• Core mechanic
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