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Anton
Unity Developer
- Age:
- 25 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Anton Solodkyi
Unity Developer, Mobile Games & XR
Warsaw, Poland [open contact info ](look above in the "contact info" section) [open contact info ](look above in the "contact info" section)
github.com/SolodkyiAnton1311 [open contact info ](look above in the "contact info" section)
Profile
Unity developer with nearly 5 years of commercial C# experience shipping mobile games
and XR applications. Built live-ops social casino, casual and hyper-casual titles for iOS
and Android, and enterprise VR/AR training apps for Volvo on Meta Quest and PC VR.
Strong in gameplay programming (slot mechanics, enemy AI, multiplayer), IAP and SDK
Core strengths
integration, and rendering performance. Owns features end-to-end and works with
Gameplay & UI programming designers, artists and product managers to ship production-ready builds.
Live-ops mobile games
Performance optimization
Experience
Ads, IAP & analytics SDKs
Unity Developer at Bagelcode Feb 2025 – Present
VR / AR development
Live-ops mobile social casino games for iOS and Android
End-to-end feature ownership
Built an expanding-symbols mechanic over respins by layering a third, invisible slot
machine above the main reels, so new symbols appear to spin over existing ones.
Skills Cut excess draw calls on the reels by fixing a misconfigured visible-symbol list that
rendered extra symbols hidden behind the mask.
Programming: C# (primary, incl.
Implemented IAP for the game’s meta layer, including real-money coin purchases;
LINQ), C++, Python
maintain analytics and ad SDKs.
Engines: Unity, Unreal Engine 4 Ship features and live-ops content on regular releases (Git, CI), with responsive UI.
Unity ecosystem: Addressables,
ScriptableObjects, Zenject (DI),
XR Developer at Volvo Dec 2022 – Dec 2024
Odin Inspector, DOTween, Enterprise VR/AR training applications for internal use
NodeCanvas, Unity Services, uGUI, Developed two training simulators: a VR trainer (Unity XR, Oculus SDK, SteamVR) for
Unity Profiler Meta Quest and PC VR, and an AR workbench.
3D: custom shaders (highlight / Built the AR workbench to load instruction sets and show them directly on physical
outline effects), materials, parts: where to screw and unscrew.
Animator (Mecanim), physics Created custom highlight and outline shaders that guide trainees to the next part.
XR: Unity XR, Oculus SDK (Meta Integrated 3D models and animations; optimized both apps for stable frame rates on
Quest), SteamVR, AR VR headsets and AR devices.
Mobile & SDKs: iOS, Android,
Firebase, AppLovin MAX, Facebook
Unity Developer at Wake App Nov 2021 – Nov 2022
SDK, GameAnalytics, IAP Casual and hyper-casual mobile games
Developed multiplayer gameplay for an .io-style game with many players per match.
Tools: Git, GitHub, Perforce, Plastic
SCM, CI/CD Built zombie enemy AI with pathfinding that tracks the player along the shortest route.
Structured the zombie system with Zenject (DI) and its built-in object pooling to reuse
objects during mass spawning.
Languages
Built custom physics; integrated ads, IAP, analytics SDKs; joined code reviews.
English Upper-intermediate B2
Polish Advanced C1 Education & courses
Ukrainian Native
Bachelor of Computer Science Oct 2019 – Oct 2023
Russian Native
Polish-Japanese Academy of Information Technology (PJATK), Warsaw
Unreal Engine, XYZSchool Apr 2021 – Oct 2021
Wyrażam zgodę na przetwarzanie moich danych osobowych dla potrzeb niezbędnych do realizacji procesu rekrutacji zgodnie
z Rozporządzeniem Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. (RODO).
Unity Developer, Mobile Games & XR
Warsaw, Poland [
github.com/SolodkyiAnton1311 [
Profile
Unity developer with nearly 5 years of commercial C# experience shipping mobile games
and XR applications. Built live-ops social casino, casual and hyper-casual titles for iOS
and Android, and enterprise VR/AR training apps for Volvo on Meta Quest and PC VR.
Strong in gameplay programming (slot mechanics, enemy AI, multiplayer), IAP and SDK
Core strengths
integration, and rendering performance. Owns features end-to-end and works with
Gameplay & UI programming designers, artists and product managers to ship production-ready builds.
Live-ops mobile games
Performance optimization
Experience
Ads, IAP & analytics SDKs
Unity Developer at Bagelcode Feb 2025 – Present
VR / AR development
Live-ops mobile social casino games for iOS and Android
End-to-end feature ownership
Built an expanding-symbols mechanic over respins by layering a third, invisible slot
machine above the main reels, so new symbols appear to spin over existing ones.
Skills Cut excess draw calls on the reels by fixing a misconfigured visible-symbol list that
rendered extra symbols hidden behind the mask.
Programming: C# (primary, incl.
Implemented IAP for the game’s meta layer, including real-money coin purchases;
LINQ), C++, Python
maintain analytics and ad SDKs.
Engines: Unity, Unreal Engine 4 Ship features and live-ops content on regular releases (Git, CI), with responsive UI.
Unity ecosystem: Addressables,
ScriptableObjects, Zenject (DI),
XR Developer at Volvo Dec 2022 – Dec 2024
Odin Inspector, DOTween, Enterprise VR/AR training applications for internal use
NodeCanvas, Unity Services, uGUI, Developed two training simulators: a VR trainer (Unity XR, Oculus SDK, SteamVR) for
Unity Profiler Meta Quest and PC VR, and an AR workbench.
3D: custom shaders (highlight / Built the AR workbench to load instruction sets and show them directly on physical
outline effects), materials, parts: where to screw and unscrew.
Animator (Mecanim), physics Created custom highlight and outline shaders that guide trainees to the next part.
XR: Unity XR, Oculus SDK (Meta Integrated 3D models and animations; optimized both apps for stable frame rates on
Quest), SteamVR, AR VR headsets and AR devices.
Mobile & SDKs: iOS, Android,
Firebase, AppLovin MAX, Facebook
Unity Developer at Wake App Nov 2021 – Nov 2022
SDK, GameAnalytics, IAP Casual and hyper-casual mobile games
Developed multiplayer gameplay for an .io-style game with many players per match.
Tools: Git, GitHub, Perforce, Plastic
SCM, CI/CD Built zombie enemy AI with pathfinding that tracks the player along the shortest route.
Structured the zombie system with Zenject (DI) and its built-in object pooling to reuse
objects during mass spawning.
Languages
Built custom physics; integrated ads, IAP, analytics SDKs; joined code reviews.
English Upper-intermediate B2
Polish Advanced C1 Education & courses
Ukrainian Native
Bachelor of Computer Science Oct 2019 – Oct 2023
Russian Native
Polish-Japanese Academy of Information Technology (PJATK), Warsaw
Unreal Engine, XYZSchool Apr 2021 – Oct 2021
Wyrażam zgodę na przetwarzanie moich danych osobowych dla potrzeb niezbędnych do realizacji procesu rekrutacji zgodnie
z Rozporządzeniem Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. (RODO).
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