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Unity Developer
- Age:
- 22 years
- City of residence:
- Lviv
- Ready to work:
- Remote
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EDUCATION
Lviv Polytechnic National University
Bachelor of Computer Science
September 2021 – June 2025
Lviv Polytechnic National University
OLEH Master of Computer Science
IVASKO September 2025 – December 2026
UNITY DEVELOPER
PROFESSIONAL EXPERIENCE
PROFILE Previous job
I am a Unity developer who likes solving My first professional experience lasted six
unconventional problems. Four years months, during which I developed a hyper-
ago, I began exploring Unity and have casual Android game. I was responsible for
since used it to create different projects, designing and implementing the entire
not limited to gaming, across various gameplay logic. On this project, I worked with
platforms.
third-party SDKs like Applovin, GameAnalytics,
Appsflyer, and Usercentrics. Additionally, I
created simple shaders and visual effects using
Shader Graph and VFX Graph.
SKILLS
Current role
Unity
C# Over two years now, I am developing a
OOP cooperative survival shooter game for PC. My
SOLID key responsibilities include implementing the
Photon networking system, integrating the
SteamAudio spatial sound API, creation of
procedurally generated maps and terrains,
LANGUAGES developing various game systems and
Ukrainian - Native speake integrating pre-built solutions.
English - Upper Intermidiate
ADDITIONAL SKILLS
Throughout my Unity journey, I’ve worked with
CONTACT INFO systems and technologies such as Animation,
UI, Timeline, Physics, Rigging, Navigation, and
[open contact info ](look above in the "contact info" section) LeanTween. I also have limited experience
[open contact info ](look above in the "contact info" section) implementing C++ libraries. Furthermore, I am
Ukraine,
familiar with 3D modeling tools like Blender,
Lviv
AutoCAD, and SolidWorks, although on a
surface level.
Lviv Polytechnic National University
Bachelor of Computer Science
September 2021 – June 2025
Lviv Polytechnic National University
OLEH Master of Computer Science
IVASKO September 2025 – December 2026
UNITY DEVELOPER
PROFESSIONAL EXPERIENCE
PROFILE Previous job
I am a Unity developer who likes solving My first professional experience lasted six
unconventional problems. Four years months, during which I developed a hyper-
ago, I began exploring Unity and have casual Android game. I was responsible for
since used it to create different projects, designing and implementing the entire
not limited to gaming, across various gameplay logic. On this project, I worked with
platforms.
third-party SDKs like Applovin, GameAnalytics,
Appsflyer, and Usercentrics. Additionally, I
created simple shaders and visual effects using
Shader Graph and VFX Graph.
SKILLS
Current role
Unity
C# Over two years now, I am developing a
OOP cooperative survival shooter game for PC. My
SOLID key responsibilities include implementing the
Photon networking system, integrating the
SteamAudio spatial sound API, creation of
procedurally generated maps and terrains,
LANGUAGES developing various game systems and
Ukrainian - Native speake integrating pre-built solutions.
English - Upper Intermidiate
ADDITIONAL SKILLS
Throughout my Unity journey, I’ve worked with
CONTACT INFO systems and technologies such as Animation,
UI, Timeline, Physics, Rigging, Navigation, and
[
[
Ukraine,
familiar with 3D modeling tools like Blender,
Lviv
AutoCAD, and SolidWorks, although on a
surface level.
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