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3D artist

Considering positions:
3D artist, Гейм-дизайнер, Дизайнер, Художник
Age:
32 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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HANNA YAKIMENKO
3D Artist
[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section) UA Kyiv

Profile Personal details
Passionate 3D Artist with 2+ years of experience in creating high-quality Website
assets for games and digital environments. Proficient in the full hanna_yakimenko.artstation.
production pipeline: from high-poly sculpting in ZBrush to low-poly com
optimization and PBR texturing. Strong focus on visual quality, technical,
and meeting project deadlines. LinkedIn
TECHNICAL SKILLS [open contact info](look above in the "contact info" section)
3D Modeling & Sculpting: ZBrush, Blender (High-poly/Low-poly
modeling, Retopology, UV Unwrapping).
Texturing & Baking: Substance Painter, Marmoset Toolbag (Baking). Software
Game Engines & Rendering: Unity, Marmoset Toolbag.
Post-Production: Adobe After Effects, Adobe Photoshop. ZBrush
Pipeline: PBR Workflow, Rigging, Animation, Lighting & Shaders
Blender

RizomUV
Employment
Substance Painter
Junior 3D Artist Apr 2023 - Sep 2023
Marmoset Toolbag
Charity Hero, Kyiv, UA
Created optimized 3D models of environments and props for mobile Adobe Photoshop
fundraising applications using Blender.
Developed and edited textures in Adobe Photoshop, significantly Unity
improving the visual fidelity of assets.
Ensured smooth performance in Unity by producing high-quality
low-poly models. Courses
Assisted in setting up shaders and lighting to enhance the overall
aesthetic of application interfaces ArtCraft
Feb 2026
3D Game Modeling (Independent Project) Nov 2024
Sculpting in ZBrush
Focusing on advanced rigging and character animation for game
engine integration. Visual360
Developing custom shaders and adjusting materials to enhance the Dec 2025
visual appeal of game assets 3D Modeling

Freelance 3D Artist Jan 2025 SKVOT
Creating custom 3D assets, characters, and environment props for May 2023
various international clients. BASIC BLENDER
Utilizing ZBrush for advanced organic and hard-surface sculpting to
achieve high-detail results.
Managing the full asset creation cycle: modeling, retopology, UV
Languages
mapping, and PBR texturing.
Collaborating directly with clients to ensure technical requirements English
and artistic visions are met.
Ukrainian

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