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Андрій

Unity developer

Considering positions:
Unity developer, Unity 3D-програміст, Разработчик игр
Age:
22 years
City of residence:
Mukachevo
Ready to work:
Mukachevo, Remote

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CHEPYNETS ANDRII
Unity Developer
Mukachevo, Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)
https://github.com/qwyz888
[open contact info](look above in the "contact info" section)
@andrii12234

CAREER SUMMARY:

Unity Developer with 2 years of experience working with Unity and C#, including personal projects,
prototypes, and commercial game development. Possess 1.4 years of commercial experience
developing and optimizing single-player 3D games for PlayStation 4, PlayStation 5, and Nintendo
consoles.
Experienced in the full game development cycle — from concept and prototyping to release-
ready builds — including gameplay programming, optimization, bug fixing, and console porting.
Worked on projects from initial development stages through release, collaborating with team leads
and mentors to deliver stable and optimized gameplay systems.
Passionate about creating high-quality gameplay experiences and building reliable, polished
products.

WORK EXPERIENCE:

Midnight Works
Unity Developer | February 2025 - May 2026
Developed and maintained single-player games using Unity and C#
Implemented core gameplay mechanics and systems
Optimized projects for console platforms (PS4, PS5, Nintendo)
Fixed bugs and improved performance for stable releases
Collaborated with designers and artists to implement game features

RELEVANT PROJECTS:
Arkanoid
link: https://github.com/qwyz888/Arkanoid-game
Game pet-project | June, 2024 - February, 2025
Developed a full-featured arcade-style game to explore as many Unity tools as possible. The
project includes several levels, sound effects, a progress save function, and a custom Unity
Editor window for easier placement of blocks on the level.
Augmented Reality App
link: https://github.com/qwyz888/Interactive-AR-application
Draft bachelor thesis | April, 2025 - June, 2025
Created as a basis for my bachelor's degree project, this AR application includes basic
augmented reality features such as plane detection, 3D object placement, object manipulation
(zoom, rotation, movement), and animation. Created using Unity and the AR Foundation.

Sheriff Park Ranger PS4
link: https://store.playstation.com/ru-ua/product/HB1689-CUSA56380_00-0082357313369652
Commercial Game Project | February, 2025 - June, 2025
Sheriff Park Ranger — open-world patrol simulation game where the player takes the role of a
sheriff responsible for protecting and monitoring a large park area. The gameplay included
vehicle purchasing, free-roam patrolling, mission-based activities, and interaction with
different events across the map.
This was the first commercial project I worked on in the company. I participated in the full
development cycle from prototype to release, implementing gameplay systems, UI elements,
mission logic, vehicle-related features, and general game functionality in Unity. During
development, I collaborated closely with mentors and the Unity Tech Lead, receiving guidance on
architecture, optimization, and production workflows.

Driving School PS4
Commercial Game Project | June, 2025 - August, 2025
Driving simulation game focused on learning mechanics, car purchasing, and vehicle
customization. The game included two gameplay modes: a training area and an open city
environment.
Joined the project during the final development stage, working on bug fixing, gameplay
polishing, and implementing minor improvements before release.

Wheelie Life PS4
link: https://store.playstation.com/ru-ua/product/HB1689-CUSA56704_00-0123630695620729
Commercial Game Project | August, 2025 - November, 2025
Single-player bike riding game focused on wheelie mechanics, bike purchasing, customization,
skins, and multiple gameplay modes.
The project was developed from scratch to explore a new niche on console platforms. I was
involved in the full development cycle — from initial concept and gameplay implementation to
optimization, polishing, and release in the PlayStation Store.
Cop Sim PS4
Commercial Game Project | November, 2025 - February, 2026
Police simulator project ported from mobile platforms to PlayStation 4.
Worked on the full porting process, including adapting gameplay for consoles, replacing 3D
models and UI, fixing bugs, optimizing performance, and preparing the project for release.
Titanic Survival Simulator PS4
link: https://store.playstation.com/uk-ua/product/HB1334-CUSA56518_00-0319590939025209
Commercial Game Project | February, 2026 - April, 2026
Survival simulator set on the Titanic, focused on escaping and surviving the disaster scenario.
Joined the project during the final production stage to help with bug fixing, stability
improvements, and meeting release deadlines.

Hunter 2 PS5
Commercial Game Project | April, 2026 - May, 2026
Sequel to the original hunting game with expanded gameplay systems and new mechanics,
including a hunter’s house, vehicles, and improved hunting features.
Worked on gameplay systems, feature implementation, optimization, and overall project
development for PlayStation 5.

EDUCATION:
2021 - 2025 | Uzhhorod National University
Bachelor Degree
Field of Study: Information technologies
Program Subject Area: Computer engineering

SKILLS:

Unity (Gameplay Programming, UI Systems, Animation, Animator, Addressables, Scriptable
Objects, Physics, AI Basics, Input System, Optimization & Profiling, Console Development
(PS4/PS5/Nintendo), Porting, JSON, Dependency Injection (Zenject, VContainer), UniRx/R3, Odin
Inspector, DOTween, AR Foundation, Mobile & Console Build Pipeline).
C# (OOP, Actions, Coroutines, Async Programming)
Git, GitHub
English - B2 (Upper-Intermediate)

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