Назар
Unity developer
- Considering positions:
- Unity developer, Android-розробник, Solutions architect
- City of residence:
- Bila Tserkva
- Ready to work:
- Remote
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BARCHENKO
UNITY DEVELOPER
ABOUT ME EDUCATION
Unity Developer specializing in casino-style games built State University of Telecommunications | 2022-2026
from scratch — full game logic, physics, UI, and client-side
Software Engineering (Specialty 121)
implementation. Shipped production titles including Plinko,
Roulette, Crash Game, AviaX, and Tap-to-Earn for mobile
(portrait/landscape) and desktop.
WORK EXPERIENCE
Comfortable owning entire features end-to-end: gameplay
Palianytsia Foundation (May 2023–May 2024)
systems, UI, animations, and API integrations. Works
Game Design Engineer · Mentored by Blizzard Senior Developers
effectively in cross-functional teams with designers and
Led project management across art, design, and production teams — creating
backend developers — from indie-scale to production.
Actively uses AI-assisted workflows to accelerate task breakdowns, running cross-team syncs, and maintaining comprehensive
prototyping and physics tuning — while maintaining full game design documentation.
ownership of the codebase. Gained hands-on experience coordinating multiple stakeholders on a 3D top-
down strategy game with rich lore — managing scope, documentation, and
CONTACT INFORMATION
team alignment across art and production, under mentorship from senior
[
[
Kyiv, Ukraine (April 2025 – Present)
Shipped multiple casino games in Unity, owning the full development cycle:
Built Plinko, Roulette, Crash Game (Cricket), AviaX, and Tap-to-Earn (Frog) from
[
scratch in Unity.
578357251/
Implemented full gameplay loops: game logic, physics simulation, UI, animations, and
state management.
SKILLS Integrated Spine animations and REST APIs for backend communication.
Unity Engine (2D / 3D), C# Ensured cross-platform stability on mobile (portrait/landscape) and desktop.
Casino game logic & theory Optimized performance and maintained stable behavior across a range of devices.
Worked closely with a designer and backend developer in a fast-moving startup
DOTween · Spine animation integration
environment.
Mobile & Desktop support
Debugged edge cases and ensured consistent game behavior across all target
UI implementation & animation integration
platforms.
Game physics tuning (Plinko, Roulette, chance- Rapidly iterated on mechanics based on feedback, from prototype to polished release.
based mechanics)
API integration (client-side) GameDev Mentor at GoITeens (Unity)
Git & Unity Version Control (VCS) (December 2024 - December 2025)
ScriptableObjects · MVC / MVP patterns Taught Unity and C# fundamentals to 20+ students in a structured course
format.
LANGUAGES
Covered game architecture, core mechanics, and best practices for clean,
English: B1 (Pre-Intermediate) maintainable code.
Ukrainian: Native Reviewed student projects and provided technical feedback.
Strengthened ability to communicate complex technical concepts clearly and
accessibly.
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