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Vadim

Unity developer

Age:
34 years
City of residence:
Dnipro
Ready to work:
Remote

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Vadym Semko
Unity Developer | Mobile Specialist (Android & iOS)
Dnipro • [open contact info](look above in the "contact info" section)[open contact info](look above in the "contact info" section)
github.com/RoninDvlpr

PROFESSIONAL SUMMARY
Adaptive Unity Developer with 7 years of experience in full-cycle mobile game development.
Proficient in C# and SOLID principles, having delivered 30+ projects ranging from rapid
prototypes to full commercial releases. Proven track record in navigating complex platform
requirements, including strict COPPA/GDPR compliance for kids' apps.
Seeking to apply established expertise while expanding into broader technical feature sets and
new domains.

CORE COMPETENCIES
Engine & Languages: Unity, C# (.NET/Mono).

Architecture: OOP, SOLID, DRY, Design Patterns, Component-based Design.

Mobile & Platforms: Android/iOS Deployment & Store Compliance, Adaptive UI, Unity Input
System, Build Size Optimization & Addressables.

Animation & VFX: DOTween, Unity Animator & Animator Controller, 3D Humanoid Animations
Integration, Spine & DragonBones Integration, Particle Systems.

Physics: Physics API & Components (2D/3D Colliders/Triggers, Rigidbodies, Joints, Physics
Materials, Effectors).

Integrations: Analytics (Firebase/Unity Analytics/GameAnalytics), Advertising (AdMob/Unity
Ads), IAP.

Multiplayer/Backend: Photon (Turn-based), Playfab (Matchmaking, User Data Persistence),
Google Play Services, Cryptography (BouncyCastle).

Tools: Git (GitHub/GitLab), Adventure Creator, Trello, JIRA, ClickUp, Adobe Illustrator,
Photopea.

Additional Skills: System Game Design.

PROFESSIONAL EXPERIENCE
Unity Developer | Orion Gaming World | October 2024 - December 2025
Acted as the primary developer responsible for the full lifecycle of mobile titles for a small-scale
studio.
Shipped a mobile (iOS/Android) title for children, managing everything from core loops to UI
systems.

Ensured full GDPR & COPPA compliance for data collection, meeting strict Google Play
requirements for children-directed games via filtered advertising and privacy protocols.

Integrated Spine animations with synchronized body-part colliders for precise gameplay
interaction.

Implemented Adaptive UI to ensure visual consistency across various devices' aspect ratios.

Unity Game Developer (Freelance/Consultant) | January 2026 - Present & May 2019 -
September 2024
Operated as a full-cycle developer for international clients, delivering 30+ functional prototypes
and MVP products.

Rapid Prototyping: Translated abstract game design concepts into playable MVPs for various
genres, focusing on clean, modular code for ease of scalability.

SDK Integration: Integrated an array of third-party SDKs for analytics, monetization, social
sharing, and multiplayer functionality (Photon, Playfab).

Consultation: Consulted non-technical clients, helping define project scopes and feature sets.
Provided game design insights, refining gameplay balance and UX flow to improve player
retention for client projects.

Leadership: Acted as the primary technical stakeholder, mentoring a junior developer and
ensuring code quality through peer code reviews and architectural guidance.

SELECTED PROJECTS
Detailed portfolio with gameplay videos and live builds available at:
https://contra.com/RoninDvlpr/work

Dice Hero | Mobile dice-poker and auto-battler hybrid
●​ Engineered a system of interconnected core (dice poker, auto-battler) & meta
(CCG-style characters, squad management) mechanics.
●​ Oversaw implementation of the store by a junior dev.

Dancing Animals | Mobile kids’ educational game
●​ Developed core gameplay loops and integrated Spine animations with dynamic physics
colliders.
●​ Navigated complex mobile store privacy compliance for directed-at-children applications.

Life Tower | Mobile/WebGL adaptation of the work-life balance tabletop game
●​ Developed the educational project up to the Estonian Gender Equality Commissioner’s
Office requirements.
●​ Implemented classroom social multiplayer mechanics using Playfab.

EDUCATION
Master's Degree in Information Security and Systems Engineering | Dnipro National
University | 2014

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