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Данило

3D artist

Age:
23 years
City of residence:
Rivne
Ready to work:
Remote, Rivne

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SUMMARY
Senior 3D Artist & Art Lead with hands-on experience in creating game-ready Low
Poly and Stylized assets. Proven track record of leading small art teams, optimizing
production pipelines, and delivering high-quality 3D models from concept to engine.
Proficient in Blender, ZBrush, and Substance Painter, with hands-on experience
organizing assets in Unity. Skilled at providing constructive feedback, maintaining
art direction, and balancing hands-on production with light team coordination.

PROFESSIONAL EXPERIENCE
Danylo Pyronix Games,
Radovenсhuk Mentors - Myroslava Martyniuk, Mykhailo Garber
Lead Character Artist "Rowan Night"
3D Artist 01/2024 – Present
• Led a team of 6 artists (3D & Concept), managing task distribution, quality control,
[open contact info](look above in the "contact info" section) and professional mentorship.
• Created and refined full-cycle character art pipelines from early production stages
Portfolio Link through to final implementation.
• Produced AAA-quality game-ready characters and initial 2D concept art for
LinkedIn
creature/monster design.
• Supported operational and art direction leadership, helping bridge studio
TOOLS operations, art alignment, and team workflows.
Freelance
Figma, Adobe Premiere Pro,
3D Artist/Designer
Photoshop, Zbrush, Maya,
XGen, Marvelous Designer, 02/2019 – Present
Marmoset Toolbag, • Made 3D models and visualisations for art projects
Substance Painter, Adobe • Сreate advertising creatives, posters, promotional materials and identity
Photoshop, Unreal Engine 5, adaptation.
Jira DarkMind Games
Art Director
LANGUAGES 08/2026 – Present
English - B2
Ukrainian - Native EDUCATION
Architecture and Urban Planning, Bachelorʼs degree
National University of Water and Environmental Engineering
09/2020 – 07/2024
Advanced and applied knowledge in plastic anatomy, classical painting, and spatial
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visualization.
Acquired foundational principles of project management, focusing on structural
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planning, workflow organization, and design execution.
IT-Step
10/2018 – 04/2022
Mastered comprehensive 3D production pipelines for game assets: high/low-poly
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modeling, digital sculpting, retopology, UV unwrapping, and texturing.
Developed strong technical proficiency in industry-standard 3D software,
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including Autodesk Maya, ZBrush, Marvelous Designer, and Substance Painter.
Rivne State Art School
Mentor - Andrey Ponomarenko
09/2013 – 06/2017
Established a strong traditional art foundation with a primary, in-depth focus on
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human and plastic anatomy.
Studied core artistic disciplines, including academic drawing, painting, traditional
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sculpting and color theory.

SKILLS
Game-ready realistic and stylised 3D character creation - anatomy sculpting, SubD
modeling, hard surface modeling, cloth simulation, retopology, UV unwrapping,
texture baking, PBR texturing, hand-painted texturing, stylized PBR, asset
optimization
Traditional Art - academic drawing, plastic anatomy, traditional sculpting, painting,
visual composition, art fundamentals
Soft Skills - leadership, team mentoring, problem-solving, attention to detail,
adaptability, task ownership

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