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Тетяна

Junior Product manager

Age:
35 years
City of residence:
Lutsk
Ready to work:
Lviv, Remote, Rivne

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TETIANA HROHOL
Associate Product Manager | Junior Product Manager
Lutsk, Ukraine | Remote | Open to Relocation
[open contact info](look above in the "contact info" section) | LinkedIn

PROFILE
Data-informed, product-oriented specialist with 5+ years of experience in mobile product
development. Skilled in end-to-end product delivery, hypothesis validation, product analytics,
cross-functional coordination (Design, Engineering, QA), and knowledge management.

Experienced in transforming user behavior insights and raw business ideas into detailed feature
specifications, managing product backlogs, and supporting data-driven decision-making through
competitor analysis and funnel metrics evaluation. Eager to apply a structured, experimental
mindset to fast-paced mobile product iteration and funnel optimization.

CORE COMPETENCIES
● Product Management & Operations: Backlog Management, Requirements Gathering &
Feature Specifications, Funnel Thinking & User Journey Analysis, Task Prioritization,
Cross-functional Coordination.
● Experimentation & Analytics: Hypothesis Formulation & Validation, Funnel & Conversion
Analysis, Gameplay & User Behavior Analytics, Competitive Research, Data Interpretation &
Reporting.
● Processes & Documentation: Product Knowledge Bases (Coda, Miro), Workflow
Optimization, QA Support, Release Preparation.
● Tools: Asana, Google Sheets, Excel, Miro, Coda, Unity, Python, ChatGPT / Claude (AI
Productivity Tools).

PROFESSIONAL EXPERIENCE

ZAGRAVA STUDIOS — Senior Level Designer / Product-Focused Game Designer
(2021 – 2026)

Worked on live mobile products throughout the complete development lifecycle, collaborating
closely with producers, UI/UX designers, software engineers, analysts, and QA teams.

● Product Coordination & Feature Delivery:

○ Created clear specifications and actionable briefs for creative and engineering teams.
○ Coordinated feature implementation from ideation and briefing to testing and release.
○ Maintained product backlogs and verified completed deliverables against functional
requirements.
● Experimentation & Analytics:
○ Formulated and tested product and gameplay hypotheses using prototype iterations
and metric tracking.
○ Conducted deep competitive analysis of top mobile apps, identifying UX trends and
best practices.
○ Analyzed user behavior patterns and retention/conversion drivers to recommend
product enhancements.
● Process & Knowledge Management:
○ Created and maintained structured product documentation and internal knowledge
bases.
○ Identified workflow bottlenecks and led tool optimization projects to improve
production efficiency.
○ Designed guidelines and rules for AI-assisted ideation and automated workflows.

PLAYRIX — Senior Level Designer
(2026)

Contributed to high-scale mobile puzzle products as part of a multi-disciplinary production team.

● Metrics & Performance Tracking: Analyzed user simulation data and quantitative metrics
to maintain target retention and engagement KPIs.
● Documentation & Optimization: Developed clear guidelines for new mechanics and
implemented automation workflows that significantly reduced repetitive team tasks.

RELEVANT PRODUCT HIGHLIGHTS
● 5+ years in mobile product development with an emphasis on metric-driven improvement
and user engagement.
● Proven track record of cross-functional team leadership, seamlessly connecting Design,
Engineering, and Analytics.
● Hands-on experience in research and hypothesis validation, enabling rapid iterations
from concept to validated result.
● Strong documentation culture, skilled at establishing transparent processes in
Asana/Coda.

LANGUAGES
● Ukrainian: Native
● English: B2 (Upper-Intermediate)

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