• File

Тетяна

Level Designer

Age:
35 years
City of residence:
Lutsk
Ready to work:
Lutsk, Lviv, Remote

Contact information

The job seeker has provided: Phone numberLinkedInMessenger

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

TETIANA HROHOL
Senior / Lead Level Designer (Match-3)
Lutsk, Ukraine | Remote | Open to Relocation | [open contact info](look above in the "contact info" section) | LinkedIn | Portfolio

PROFILE
Senior Level Designer with 5+ years of experience designing and balancing Match-3 gameplay for live mobile games. Contributed to
Aqua Match, a game with 4,200+ levels, from prototype through soft launch and live operations. Designed and calibrated 5,700+ levels
across commercial projects including collaborations with Playrix. Experienced in difficulty balancing, player segmentation, LiveOps,
ML-driven analysis, process automation, mentoring, and production pipeline improvement.

HIGHLIGHTS
● Designed and balanced 5,700+ Match-3 levels
● Contributed to Aqua Match (4,200+ levels) from prototype to live operations
● Built 5+ automation tools and scripts using Python and Google Sheets
● Reduced team workload by 14+ hours per week and minimized human-error risks
● Mentored and onboarded new Level Designers
● Reviewed candidate test assignments and probation feedback
● Collaborated on Playrix projects including Gardenscapes, Homescapes, Wildscapes, and FamilyScapes

EXPERIENCE

Playrix | Senior Level Designer (2026)
● Designed and balanced 700+ Gardenscapes levels.
● Analyzed ML-bot simulations and player metrics to maintain target difficulty.
● Developed automation solutions that saved 8+ hours weekly.
● Created level design guidelines for new mechanics.
Zagrava Studios | Level Designer → Senior Level Designer (2021–2026)
● Designed and balanced 5,000+ Match-3 levels.
● Helped develop Aqua Match from prototype to soft launch.
● Tuned difficulty curves for player cohorts and payment segments.
● Built 5+ internal automation tools for content production and validation.
● Conducted R&D, competitive analysis, and mechanic prototyping.
● Built and maintained the department knowledge base in Coda.
● Mentored 1 new designer and trained 3 designers in new responsibility areas.

SKILLS
● Core & Level Design: Match-3 Level Design, Difficulty Balancing, Progression Design, LiveOps, A/B Testing, Player Segmentation
● Analytics & ML: Game Analytics, ML Analysis
● Tools & Scripting: Python, Google Sheets, Unity, Coda, VSO, ChatGPT, Claude
● Leadership & Process: Documentation, Mentoring, Candidate Assessment

PUBLICATION
● Author of “5 Things You Need to Create a Great Game Level” (Zagrava Studios). [Archival copy]

LANGUAGES
● Ukrainian (Native) | English (Upper-Intermediate / B2)

More resumes of this candidate

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: