Тетяна
Level Designer
- Age:
- 35 years
- City of residence:
- Lutsk
- Ready to work:
- Lutsk, Lviv, Remote
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Senior / Lead Level Designer (Match-3)
Lutsk, Ukraine | Remote | Open to Relocation | [
PROFILE
Senior Level Designer with 5+ years of experience designing and balancing Match-3 gameplay for live mobile games. Contributed to
Aqua Match, a game with 4,200+ levels, from prototype through soft launch and live operations. Designed and calibrated 5,700+ levels
across commercial projects including collaborations with Playrix. Experienced in difficulty balancing, player segmentation, LiveOps,
ML-driven analysis, process automation, mentoring, and production pipeline improvement.
HIGHLIGHTS
● Designed and balanced 5,700+ Match-3 levels
● Contributed to Aqua Match (4,200+ levels) from prototype to live operations
● Built 5+ automation tools and scripts using Python and Google Sheets
● Reduced team workload by 14+ hours per week and minimized human-error risks
● Mentored and onboarded new Level Designers
● Reviewed candidate test assignments and probation feedback
● Collaborated on Playrix projects including Gardenscapes, Homescapes, Wildscapes, and FamilyScapes
EXPERIENCE
Playrix | Senior Level Designer (2026)
● Designed and balanced 700+ Gardenscapes levels.
● Analyzed ML-bot simulations and player metrics to maintain target difficulty.
● Developed automation solutions that saved 8+ hours weekly.
● Created level design guidelines for new mechanics.
Zagrava Studios | Level Designer → Senior Level Designer (2021–2026)
● Designed and balanced 5,000+ Match-3 levels.
● Helped develop Aqua Match from prototype to soft launch.
● Tuned difficulty curves for player cohorts and payment segments.
● Built 5+ internal automation tools for content production and validation.
● Conducted R&D, competitive analysis, and mechanic prototyping.
● Built and maintained the department knowledge base in Coda.
● Mentored 1 new designer and trained 3 designers in new responsibility areas.
SKILLS
● Core & Level Design: Match-3 Level Design, Difficulty Balancing, Progression Design, LiveOps, A/B Testing, Player Segmentation
● Analytics & ML: Game Analytics, ML Analysis
● Tools & Scripting: Python, Google Sheets, Unity, Coda, VSO, ChatGPT, Claude
● Leadership & Process: Documentation, Mentoring, Candidate Assessment
PUBLICATION
● Author of “5 Things You Need to Create a Great Game Level” (Zagrava Studios). [Archival copy]
LANGUAGES
● Ukrainian (Native) | English (Upper-Intermediate / B2)
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