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Antonio
Unity Developer
- City of residence:
- Lviv
- Ready to work:
- Remote
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Unity Developer
Unity Developer with 9+ years of software engineering experience, including 6+ years of
professional Unity development in mobile and PC games. Specialized in building scalable
game architectures, rapid prototyping, and performance optimization. Strong background
in hyper-casual and mid-core games, from concept to release.
Employment History
Unity Developer at COG Interactive
Antonio FEB 2026 — JUN 2026
Engineered hyper-casual puzzle prototypes in Unity, creating custom level editors and
Sviridov flexible gameplay mechanics to speed up level design. Integrated essential analytics and
ad SDKs for rapid market testing. In addition, expanded a live mobile idle game with new
Details features and gameplay mechanics while providing continuous support for the existing
codebase.
Ukraine
[open contact info ](look above in the "contact info" section)
Unity Developer at RM Games
JULY 2023 — JAN 2026
Links: Developed various hyper casual and idle mobile games, focusing on rapid prototyping
and mechanics iteration. Led the technical implementation of core systems for the
Upwork mid-core title Renovation Empire, building robust gameplay mechanics from scratch.
Github Consistently transformed design concepts into high-quality, production-ready features.
LinkedIn ● Gameplay development — engineered and delivered complex gameplay systems
from scratch across casual and mid‑core projects, transforming design concepts
into high‑quality, production‑ready features.
Languages ● Plugins integration — built modular systems and integrated third‑party plugins
for monetization, analytics, ads, and live operations.
English (B2)
● Technical problem‑solving — debugged build issues, resolved SDK conflicts, and
Ukrainian (Native) maintained stability across multiple platforms.
● Optimization — profiled performance, reduced memory usage, and optimized
Russian (fluent) draw calls to ensure smooth mobile gameplay.
● Asset integration — implemented shaders, UI, IK animations, and audio systems.
Core Skills Unity Developer at Cheers
November 2022 — June 2023
● Unity, C# Led Unity development on Neanderthallica, a puzzle‑metroidvania project built for Steam,
● Gameplay focusing on core gameplay mechanics, progression systems, and the overall technical
architecture. Designed and implemented advanced puzzle logic and interactive systems,
Programming
ensuring seamless integration of visual and audio assets into cohesive gameplay. Drove
● Prototyping bug fixing, performance optimization, and plugins integration, maintaining stability
● Performance across builds. Collaborated closely with designers, artists, and mentored a junior
Optimization & developer to align creative vision with technical execution, while also contributing to
documentation and workflow improvements.
Debugging
● Game
Architecture Unity Team Lead/CTO at Gamepack studio
● OOP, Design December 2020 — June 2022
Patterns, GOAP, Directed the full cycle of hyper‑casual game development for CTR & CPI testing,
GAS delivering over 40 prototypes in Unity with rapid iteration on mechanics, balance, and
level design. Led a production team of 12+ specialists, building and optimizing
workflows, mentoring staff, and fostering a strong team culture. Took ownership of
Tools & Technologies recruitment, documentation, and project estimation, while maintaining direct
communication with publishers. In addition to hyper‑casual projects, managed outsourced
development of children’s mobile games and playable ads.
● Android, iOS, PC,
VR
● Git Unity Developer at SignSine
July 2020 — December 2020
● Zenject,
Delivered the full cycle of hyper‑casual mobile game development for CTR and CPI
VContainer testing, creating 15 prototypes in Unity with rapid iteration on core mechanics, gameplay
● DOTween balance, and level design. Frequently generated original game ideas and created
● Cinemachine innovative gameplay mechanics, leveraging Unity’s engine capabilities to accelerate
prototyping and ensure technical stability. In addition, developed a prototype mobile idle
● Odin Inspector
game as a more complex project for a publisher, focusing on scalable progression systems,
long‑term engagement loops, and technical stability beyond hyper‑casual formats.
● Unity
Addressables
Unity Developer at RM Games (Upwork, Freelance)
● Shader Graph, April 2019 — July 2020
Amplify Shader Delivered Unity projects for clients across mobile and PC platforms, focusing on
Editor debugging, build size reduction, performance optimization for mobile titles, integration
of various plugins such as ads and analytics, and development of mechanics for casual
● Firebase Storage,
games. Developed hyper‑casual prototypes for publishers with rapid iteration cycles and
Firebase Remote worked on a prototype turn‑based RPG, gaining practical experience with more complex
Config gameplay structures.
● Analytics SDKs
● Ads & IAP SDKs Python Developer, IT School Administrator at X.Teams
● Animation IK November 2018 — May 2019
● UniTask, UniRx
Full‑time role in an innovative blockchain IT school, where I contributed to curriculum
● VRIF, XR development and built a CRM system using Python and Django with task automation and
interaction Toolkit testing features, also supported student engagement through organizing meetups with
● A* Pathfinding speakers.
plugin
● GOAP v2-v3 Trainee Blockchain Developer at Innovations Development Lab
August 2018 — November 2018
● Dialogue System I contributed to a blockchain project integrating sports betting with smart contracts to
for Unity ensure business transparency. My responsibilities included designing and implementing
● Entitas smart contracts in Solidity, advising web developers on blockchain technologies, and
building automated test suites in JavaScript to validate contract functionality. This role
strengthened my expertise in decentralized application development, technical consulting,
and quality assurance within blockchain systems.
Additional Experience
Blockchain Developer at Crystals.love
● C/C++, Python,
December 2017 — May 2018
Java, JavaScript,
Contributed to the technical strategy and implementation of blockchain solutions for a
PHP, Go, Solidity startup aiming to bring transparency and protection to the modeling industry. Designed
● Photon, Netcode and deployed smart contracts in Solidity, advised on blockchain architecture, and helped
for GameObjects shape the product vision by aligning technical foundations with business goals.
● UI/UX
● Level Design
Trainee Blockchain Developer at BlockchainLab.me
● Game Design OCTOBER 2017 — Feb 2018
● Worldbuilding During my internship I gained my first hands‑on experience with blockchain technologies,
focusing on EOS and Ethereum smart contracts. I worked on R&D of emerging
● Docker, Django technologies, developing contracts in Solidity and C/C++, and contributed to blockchain
● Blockchain, Smart hackathons both as a participant and organizer. This role gave me practical exposure to
Contracts decentralized applications and laid the foundation for my later work in game development
and technical innovation.
● Construct 2
Lead Experience Indie Game Developer at TrotilloStudio
JUNE 2016 — AUGUST 2016
● Product In 2016 created my first hyper‑casual Android game using Construct 2, taking the project
Development from concept to release. I integrated ads monetization with banners and rewarded video,
● Process Building & which gave me my initial experience in commercial game development. Through this
project I was responsible for the design, user interface, and basic analytics, and it became
Optimization
the foundation for my future career in game development by teaching me how to build a
● Team Leadership complete product and understand the fundamentals of player retention and monetization.
● Project
Management
Education
● Recruitment &
Interviewing Software architect, UNIT Factory
2016 — 2019
● Employee Training
Completed 30+ projects across C, C++, C#, Unity, Python, PHP, Java, Go, ranging from
algorithms and libraries to ray‑tracing graphics, web apps, and game prototypes.
Unity Developer with 9+ years of software engineering experience, including 6+ years of
professional Unity development in mobile and PC games. Specialized in building scalable
game architectures, rapid prototyping, and performance optimization. Strong background
in hyper-casual and mid-core games, from concept to release.
Employment History
Unity Developer at COG Interactive
Antonio FEB 2026 — JUN 2026
Engineered hyper-casual puzzle prototypes in Unity, creating custom level editors and
Sviridov flexible gameplay mechanics to speed up level design. Integrated essential analytics and
ad SDKs for rapid market testing. In addition, expanded a live mobile idle game with new
Details features and gameplay mechanics while providing continuous support for the existing
codebase.
Ukraine
[
Unity Developer at RM Games
JULY 2023 — JAN 2026
Links: Developed various hyper casual and idle mobile games, focusing on rapid prototyping
and mechanics iteration. Led the technical implementation of core systems for the
Upwork mid-core title Renovation Empire, building robust gameplay mechanics from scratch.
Github Consistently transformed design concepts into high-quality, production-ready features.
LinkedIn ● Gameplay development — engineered and delivered complex gameplay systems
from scratch across casual and mid‑core projects, transforming design concepts
into high‑quality, production‑ready features.
Languages ● Plugins integration — built modular systems and integrated third‑party plugins
for monetization, analytics, ads, and live operations.
English (B2)
● Technical problem‑solving — debugged build issues, resolved SDK conflicts, and
Ukrainian (Native) maintained stability across multiple platforms.
● Optimization — profiled performance, reduced memory usage, and optimized
Russian (fluent) draw calls to ensure smooth mobile gameplay.
● Asset integration — implemented shaders, UI, IK animations, and audio systems.
Core Skills Unity Developer at Cheers
November 2022 — June 2023
● Unity, C# Led Unity development on Neanderthallica, a puzzle‑metroidvania project built for Steam,
● Gameplay focusing on core gameplay mechanics, progression systems, and the overall technical
architecture. Designed and implemented advanced puzzle logic and interactive systems,
Programming
ensuring seamless integration of visual and audio assets into cohesive gameplay. Drove
● Prototyping bug fixing, performance optimization, and plugins integration, maintaining stability
● Performance across builds. Collaborated closely with designers, artists, and mentored a junior
Optimization & developer to align creative vision with technical execution, while also contributing to
documentation and workflow improvements.
Debugging
● Game
Architecture Unity Team Lead/CTO at Gamepack studio
● OOP, Design December 2020 — June 2022
Patterns, GOAP, Directed the full cycle of hyper‑casual game development for CTR & CPI testing,
GAS delivering over 40 prototypes in Unity with rapid iteration on mechanics, balance, and
level design. Led a production team of 12+ specialists, building and optimizing
workflows, mentoring staff, and fostering a strong team culture. Took ownership of
Tools & Technologies recruitment, documentation, and project estimation, while maintaining direct
communication with publishers. In addition to hyper‑casual projects, managed outsourced
development of children’s mobile games and playable ads.
● Android, iOS, PC,
VR
● Git Unity Developer at SignSine
July 2020 — December 2020
● Zenject,
Delivered the full cycle of hyper‑casual mobile game development for CTR and CPI
VContainer testing, creating 15 prototypes in Unity with rapid iteration on core mechanics, gameplay
● DOTween balance, and level design. Frequently generated original game ideas and created
● Cinemachine innovative gameplay mechanics, leveraging Unity’s engine capabilities to accelerate
prototyping and ensure technical stability. In addition, developed a prototype mobile idle
● Odin Inspector
game as a more complex project for a publisher, focusing on scalable progression systems,
long‑term engagement loops, and technical stability beyond hyper‑casual formats.
● Unity
Addressables
Unity Developer at RM Games (Upwork, Freelance)
● Shader Graph, April 2019 — July 2020
Amplify Shader Delivered Unity projects for clients across mobile and PC platforms, focusing on
Editor debugging, build size reduction, performance optimization for mobile titles, integration
of various plugins such as ads and analytics, and development of mechanics for casual
● Firebase Storage,
games. Developed hyper‑casual prototypes for publishers with rapid iteration cycles and
Firebase Remote worked on a prototype turn‑based RPG, gaining practical experience with more complex
Config gameplay structures.
● Analytics SDKs
● Ads & IAP SDKs Python Developer, IT School Administrator at X.Teams
● Animation IK November 2018 — May 2019
● UniTask, UniRx
Full‑time role in an innovative blockchain IT school, where I contributed to curriculum
● VRIF, XR development and built a CRM system using Python and Django with task automation and
interaction Toolkit testing features, also supported student engagement through organizing meetups with
● A* Pathfinding speakers.
plugin
● GOAP v2-v3 Trainee Blockchain Developer at Innovations Development Lab
August 2018 — November 2018
● Dialogue System I contributed to a blockchain project integrating sports betting with smart contracts to
for Unity ensure business transparency. My responsibilities included designing and implementing
● Entitas smart contracts in Solidity, advising web developers on blockchain technologies, and
building automated test suites in JavaScript to validate contract functionality. This role
strengthened my expertise in decentralized application development, technical consulting,
and quality assurance within blockchain systems.
Additional Experience
Blockchain Developer at Crystals.love
● C/C++, Python,
December 2017 — May 2018
Java, JavaScript,
Contributed to the technical strategy and implementation of blockchain solutions for a
PHP, Go, Solidity startup aiming to bring transparency and protection to the modeling industry. Designed
● Photon, Netcode and deployed smart contracts in Solidity, advised on blockchain architecture, and helped
for GameObjects shape the product vision by aligning technical foundations with business goals.
● UI/UX
● Level Design
Trainee Blockchain Developer at BlockchainLab.me
● Game Design OCTOBER 2017 — Feb 2018
● Worldbuilding During my internship I gained my first hands‑on experience with blockchain technologies,
focusing on EOS and Ethereum smart contracts. I worked on R&D of emerging
● Docker, Django technologies, developing contracts in Solidity and C/C++, and contributed to blockchain
● Blockchain, Smart hackathons both as a participant and organizer. This role gave me practical exposure to
Contracts decentralized applications and laid the foundation for my later work in game development
and technical innovation.
● Construct 2
Lead Experience Indie Game Developer at TrotilloStudio
JUNE 2016 — AUGUST 2016
● Product In 2016 created my first hyper‑casual Android game using Construct 2, taking the project
Development from concept to release. I integrated ads monetization with banners and rewarded video,
● Process Building & which gave me my initial experience in commercial game development. Through this
project I was responsible for the design, user interface, and basic analytics, and it became
Optimization
the foundation for my future career in game development by teaching me how to build a
● Team Leadership complete product and understand the fundamentals of player retention and monetization.
● Project
Management
Education
● Recruitment &
Interviewing Software architect, UNIT Factory
2016 — 2019
● Employee Training
Completed 30+ projects across C, C++, C#, Unity, Python, PHP, Java, Go, ranging from
algorithms and libraries to ray‑tracing graphics, web apps, and game prototypes.
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