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Bogdan
Unity Developer
- Age:
- 22 years
- City of residence:
- Vinnytsia
- Ready to work:
- Remote, Vinnytsia
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BOGDAN IVCHUK Unity Game Developer with 4 years of experience developing and releasing 2D and 3D games using C#.
Proficient in OOP, game mechanics, physics systems, UI/UX development, and cross-platform
optimization. Experienced in building responsive interfaces with Unity UI Toolkit (UXML, USS, C#),
implementing animations using Animator, DOTween, and ATween, and integrating third-party SDKs
such as Unity Ads, ironSource, Firebase, and GameAnalytics. Skilled in AI-assisted development using
Claude and OpenAI Codex for coding, debugging, refactoring, and rapid prototyping, with experience in
vibe coding to accelerate development workflows. Capable of creating custom Unity Editor tools and
plugins, optimizing performance, memory usage, and asset management, and implementing
monetization systems, including in-app purchases. Detail-oriented and adaptable, with a strong
interest in emerging technologies and continuous professional growth.
Personal Information
Work Experience
Name
Bogdan Ivchuk 2023 - 2026
Unity Game Developer
Email AnApp, Warsaw (remote)
[open contact info ](look above in the "contact info" section)
- Developed casual and hyper-casual games from scratch to release
- Used AI-assisted development tools (Claude and OpenAI Codex) to accelerate
Skills coding, debugging, refactoring, and implementation
- Applied vibe coding practices to rapidly prototype features and build functional
Unity (2D/3D)
game systems with AI assistance
C# Programming, - Developed responsive UI systems using Unity UI Toolkit (UXML, USS, and C#)
OOP & Design - Created internal tools and plugins to streamline development workflows
Patterns - Integrated third-party SDKs (Unity Ads, ironSource, Firebase, etc.)
Game Physics - Designed and implemented UI/UX and animations (Animator, DOTween)
Mechanics & - Optimized performance, memory usage, and asset management
Gameplay Systems
UI/UX Junior Unity Developer 2022 - 2023
Development & WOODPSLASH, Warsaw (remote)
Implementation
- Fixed bugs and supported existing game projects
UI Toolkit (UXML,
- Worked with templates: extended features, performed code refactoring
USS, C#)
- Implemented additional UI components and in-game interfaces
AI-Assisted - Integrated in-app purchases (IAP) and basic monetization systems
Development
(Claude, OpenAI
Codex) Education
Vibe Coding &
Rapid Prototy Junior Specialist in Computer Engineering (Specialty 123) 2019 - 2023
Vinnytsia Technical College, Vinnytsia
Languages
Bachelor’s Degree in Information Systems and Technologies in
Ukrainian Business (Specialty 126) 2023 - 2026
Russian Vinnytsia Institute of Trade and Economics, Kyiv National University of Trade and Economics,
English Vinnytsia
Contacts
[open contact info ](look above in the "contact info" section)
[open contact info ](look above in the "contact info" section)
@bogdan_ivchuk (TG)
Proficient in OOP, game mechanics, physics systems, UI/UX development, and cross-platform
optimization. Experienced in building responsive interfaces with Unity UI Toolkit (UXML, USS, C#),
implementing animations using Animator, DOTween, and ATween, and integrating third-party SDKs
such as Unity Ads, ironSource, Firebase, and GameAnalytics. Skilled in AI-assisted development using
Claude and OpenAI Codex for coding, debugging, refactoring, and rapid prototyping, with experience in
vibe coding to accelerate development workflows. Capable of creating custom Unity Editor tools and
plugins, optimizing performance, memory usage, and asset management, and implementing
monetization systems, including in-app purchases. Detail-oriented and adaptable, with a strong
interest in emerging technologies and continuous professional growth.
Personal Information
Work Experience
Name
Bogdan Ivchuk 2023 - 2026
Unity Game Developer
Email AnApp, Warsaw (remote)
[
- Developed casual and hyper-casual games from scratch to release
- Used AI-assisted development tools (Claude and OpenAI Codex) to accelerate
Skills coding, debugging, refactoring, and implementation
- Applied vibe coding practices to rapidly prototype features and build functional
Unity (2D/3D)
game systems with AI assistance
C# Programming, - Developed responsive UI systems using Unity UI Toolkit (UXML, USS, and C#)
OOP & Design - Created internal tools and plugins to streamline development workflows
Patterns - Integrated third-party SDKs (Unity Ads, ironSource, Firebase, etc.)
Game Physics - Designed and implemented UI/UX and animations (Animator, DOTween)
Mechanics & - Optimized performance, memory usage, and asset management
Gameplay Systems
UI/UX Junior Unity Developer 2022 - 2023
Development & WOODPSLASH, Warsaw (remote)
Implementation
- Fixed bugs and supported existing game projects
UI Toolkit (UXML,
- Worked with templates: extended features, performed code refactoring
USS, C#)
- Implemented additional UI components and in-game interfaces
AI-Assisted - Integrated in-app purchases (IAP) and basic monetization systems
Development
(Claude, OpenAI
Codex) Education
Vibe Coding &
Rapid Prototy Junior Specialist in Computer Engineering (Specialty 123) 2019 - 2023
Vinnytsia Technical College, Vinnytsia
Languages
Bachelor’s Degree in Information Systems and Technologies in
Ukrainian Business (Specialty 126) 2023 - 2026
Russian Vinnytsia Institute of Trade and Economics, Kyiv National University of Trade and Economics,
English Vinnytsia
Contacts
[
[
@bogdan_ivchuk (TG)
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