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Данило

Project manager

Age:
23 years
City of residence:
Rivne
Ready to work:
Remote

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SUMMARY
Art Lead moving into project management, with hands-on experience running a
game art team of 6 and assisting a project manager at Pyronix Games. I distribute
tasks, track progress in Jira, control quality and keep the team aligned with deadlines
and art direction.
Three years in game development mean I know the full game art pipeline from
concept to engine. That lets me check estimates realistically, spot risks early and
speak the same language as artists and clients.

Danylo PROFESSIONAL EXPERIENCE

Radovenсhuk DarkMind Games
Art Director | part-time
Project Manager 08/2026 – Present
• Set the art direction and manage both the 3D and 2D art departments: tasks,
[open contact info](look above in the "contact info" section) priorities, deadlines and quality control.
• Contribute hands-on 3D work alongside managing the teams.
Portfolio Link
Pyronix Games,
LinkedIn Mentors - Myroslava Martyniuk, Mykhailo Garber
Art Lead & Assistant Project Manager
01/2024 – 08/2026
TOOLS • Managed a team of 6 artists (3D and concept): task distribution, priorities,
Management: Jira, Figma deadlines and quality control.
Production: Unreal Engine 5, • Assisted the project manager with planning, task tracking in Jira, daily live
Maya, ZBrush, Substance communication with the team and keeping production on schedule.
Painter, Marvelous Designer, • Reviewed artists' time estimates against the real scope of work, using my own
Marmoset Toolbag, production experience.
Photoshop, Premiere Pro • Built and refined the character art pipeline from early production to final
implementation in engine.
LANGUAGES • Acted as the link between studio operations, art direction and the team, keeping
workflows aligned.
English - B2 • Mentored artists and gave regular structured feedback.
Ukrainian - Native
Freelance
3D Artist/Designer
02/2019 – Present
• Worked directly with clients: gathered requirements, agreed scope and deadlines,
delivered and revised on feedback.
• Produced 3D models, visualisations, advertising creatives and promotional
materials.

SKILLS
Project management: task distribution and prioritisation, deadline tracking,
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estimate review, quality control, pipeline and workflow setup, team calls and
feedback sessions.
Communication: client communication, reporting on progress, bridging art,
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production and management.
Leadership: leading and mentoring a team of 6, task ownership, problem-solving,
•

adaptability.
Production knowledge: full game art pipeline for characters and assets — concept,
•

sculpting, modeling, retopology, UV, baking, texturing, engine integration.

EDUCATION
Architecture and Urban Planning, Bachelorʼs degree
National University of Water and Environmental Engineering
09/2020 – 07/2024
• Studied the foundations of project management: structural planning, workflow
organisation and design execution.
IT-Step
10/2018 – 04/2022
Full 3D production pipeline for game assets.
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Rivne State Art School
Mentor - Andrey Ponomarenko
09/2013 – 06/2017

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